Category Archives: S4.Designing Associativity

locomotive_machine

The following assignment explores the mechanism of the locomotive engine. The function and history were explored and then translated into grasshopper to create a moving machine. In this instance, the machine was derived from a series of components and can move with a slider. The next portion of the assignment was to take this machine and reconfigure it to work in a new way. The goal was to make the locomotive follow a path.

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filtered_light_

Leaves are natures primary source of shading. For this assignment, the effect of filtered light through leaves will be examined and explored to create texture and diffuse light in a bright, bland space. The light that is filtered through a tree is diffused through several layers of transparencies, generating animate shadows, while still allowing light to pass through to the ground. For the selected space, the device will provide a texture to add life to the space and act as a delicate shading screen for the room.

The components were first generated in Rhino to get a visual understanding of what the system will look like. In Grasshopper, the component was re-created allowing for easy manipulation. The component was mapped on a surface (the size of the selected window) and then by the use of attractor points, the planes on the individual geometries were able to rotate on their own axis, generating a larger perforation. The final product was constructed out of semi-rigid white paper, and glue. The choice of materiality will allow the geometries to glow brightly in the day, while diffusing the light, and shine brightly through the openings. The end result adds a texture to the space and gives the feeling of overlapping leaves of a tree canopy.

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Hotel Generator

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Assignment 3 : Studio – City Definitions

The goal is to set up a network of activities and urban components in a self sufficient habitat, which are within walking distances, because my studio project is about a pedestrian city.The system is able to be changed depending on specific site conditions and it will remain true so that it is under the rules I decided. For example, when I set up a rule that between residential and park the distance should be not more than 400m, but between residential and industry the distance should be more than 800m, that will create a system which will remain true whenever I make it.This experiment can better explain and help my studio project, so that I can make different organizations, which will never be outside the decided distances. Also, it is an abstract but very fast way to see how things work and can be placed together in different ways.

Based on the first grasshopper assignment, the city I created is like an artificial landscape, which was formed by 4 attractors-the sea, the 2 parks and the green space between the city and the industry.

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Slider Crank

Reading, understanding and implementing the slider crank mechanism.

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Assignment 2 : Mechanism – Lamp

Scissors are simple hand-operated cutting instruments, invented 3500 years ago in ancient Egypt. It is a simple mechanical tool, made by 2 blades, connected in such a way that the sharpened edges slide against each other.The idea is that I have an interesting lamp back there in Bulgaria and I think that the logic of scissors can be seen there. It is kind of improved mechanism, which allows the lamps arm to be pulled out and so the light can be directed much more easily.

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Assignment 1 : Shading Device

The idea is to create a shading device which should filter and make the light warmer, because the room where I`m going to use it is a bedroom.
Also, I decided to direct the light away from my bed by slightly rotating the main plains.

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