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	<title>DS1 Emergent Territories &#187; shruthi.basappa</title>
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		<title>Mid-Term Review &#8211; Group 1 &#8211; (In)Visible City</title>
		<link>http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/2012/06/mid-term-review-group-1-invisible-city/</link>
		<comments>http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/2012/06/mid-term-review-group-1-invisible-city/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 14:09:50 +0000</pubDate>
		<dc:creator>shruthi.basappa</dc:creator>
				<category><![CDATA[(In)Visible City]]></category>
		<category><![CDATA[Fernando Barbas Castillo]]></category>
		<category><![CDATA[Giorgio Badalacchi Moncada]]></category>
		<category><![CDATA[Shruthi Basappa]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/?p=675</guid>
		<description><![CDATA[Mid Term reviews with Willy Muller and Maite Bravo proved to be an ideal platform for discussion at this stage of the project. Architectural detailing of the Design Programme, mechanics of the prototype as well as the relationship between the input parameter &#8211; Sound and subsequent translation to tangible spaces were illustrated with the help [...]]]></description>
				<content:encoded><![CDATA[<p>Mid Term reviews with Willy Muller and Maite Bravo proved to be an ideal platform for discussion at this stage of the project.</p>
<p><a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/G-.jpg"><img class="alignnone size-medium wp-image-676" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/G--300x211.jpg" alt="" width="300" height="211" /></a> <a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/G1-Underwater-final.jpg"><img class="alignnone size-medium wp-image-677" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/G1-Underwater-final-300x212.jpg" alt="" width="300" height="212" /></a></p>
<p><a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/I-CANTES-DESPUES.jpg"><img class="alignnone size-medium wp-image-678" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/I-CANTES-DESPUES-300x212.jpg" alt="" width="300" height="212" /></a> <a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/J-Prototipo.jpg"><img class="alignnone size-medium wp-image-679" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/J-Prototipo-300x212.jpg" alt="" width="300" height="212" /></a></p>
<p>Architectural detailing of the Design Programme, mechanics of the prototype as well as the relationship between the input parameter &#8211; Sound and subsequent translation to tangible spaces were illustrated with the help of architectural drawings, working models and support software such as Grasshopper and Arduino.</p>
<p>We are in the process of developing and strengthening the final details of the project and the working prototype of sound responsive platforms.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Prototype Development with Eduard Cabay &#8211; Group 1 &#8211; (In)Visible City</title>
		<link>http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/2012/06/prototype-development-with-eduard-cabay-group-1-invisible-city/</link>
		<comments>http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/2012/06/prototype-development-with-eduard-cabay-group-1-invisible-city/#comments</comments>
		<pubDate>Sun, 03 Jun 2012 19:31:52 +0000</pubDate>
		<dc:creator>shruthi.basappa</dc:creator>
				<category><![CDATA[(In)Visible City]]></category>
		<category><![CDATA[Fernando Barbas Castillo]]></category>
		<category><![CDATA[Giorgio Badalacchi Moncada]]></category>
		<category><![CDATA[Shruthi Basappa]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/?p=615</guid>
		<description><![CDATA[A sound responsive system of triangular grids, on the surface of the underwater topography of the Barcelona Basin forms the crux of our design response. This underwater matrix of hexagons, composed of smaller triangular units went through a process of experimentation and evolution resulting in the final prototype. The objective was to design and fabricate [...]]]></description>
				<content:encoded><![CDATA[<p>A sound responsive system of triangular grids, on the surface of the underwater topography of the Barcelona Basin forms the crux of our design response.</p>
<p>This underwater matrix of hexagons, composed of smaller triangular units went through a process of experimentation and evolution resulting in the final prototype. The objective was to design and fabricate a working prototype of planar surfaces whose nodes when triggered by sound rise to and above the surface of the water and respond to the ongoing Port activities, ship movement as well as the design programme.</p>
<p><a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/MONDAY3.jpg"><img class="alignnone size-medium wp-image-622" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/MONDAY3-300x225.jpg" alt="" width="300" height="225" /></a> <a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/PROTOTYPE-22.jpg"><img class="alignnone size-medium wp-image-623" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/PROTOTYPE-22-300x246.jpg" alt="" width="300" height="246" /></a></p>
<p>The first attempts concentrated on the detailing of the triangular components such that movement could be achieved manually. The next set of experiments were conducted with a single fabricated panel to understand buoyancy and negative buoyancy. This generated valuable insight in terms of material behaviour, sectional detail of each panel as well as the feasibility of the system itself.</p>
<p><a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/prototype-final-edouard1.jpg"><img class="alignnone size-large wp-image-624" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/06/prototype-final-edouard1-1024x722.jpg" alt="" width="1024" height="722" /></a></p>
<p>We then fabricated a portion of the larger matrix, and controlled the vertical movement of each vertex of the triangles with a system of syringes and water. The final evolution was the synergy between 2 such triangular units, a cross-section of which consists of a perforated layer and a solid layer with a waterproof, stretchable membrane in between. The perforations allow for water to act as a natural weight during the vertical movement and the membrane ensures smooth movement and flexibility at the joints. The vertices of the triangle are composed of smaller triangles. A system of water filled syringes enabled in the fluid movement and independent control and movement of each of the vertices of the panels.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>(In)Visible City</title>
		<link>http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/2012/05/invisible-city/</link>
		<comments>http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/2012/05/invisible-city/#comments</comments>
		<pubDate>Tue, 29 May 2012 14:10:24 +0000</pubDate>
		<dc:creator>shruthi.basappa</dc:creator>
				<category><![CDATA[Fernando Barbas Castillo]]></category>
		<category><![CDATA[Giorgio Badalacchi Moncada]]></category>
		<category><![CDATA[Shruthi Basappa]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Emergent Territories]]></category>
		<category><![CDATA[Fernando Barba Castillo]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/?p=413</guid>
		<description><![CDATA[Invisible City as a project has gone through a process of  research, analysis and hypothesis and we are now looking at the translation of the design objectives into a feasible project. Sound forms the central trigger of a design system that is an intervention in the visible-invisible landscape of the ocean and the port. Data [...]]]></description>
				<content:encoded><![CDATA[<p>Invisible City as a project has gone through a process of  research, analysis and hypothesis and we are now looking at the translation of the design objectives into a feasible project.</p>
<p><a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/A0.11.jpg"><img class="alignnone size-large wp-image-414" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/A0.11-1024x724.jpg" alt="" width="1024" height="724" /></a></p>
<p>Sound forms the central trigger of a design system that is an intervention in the visible-invisible landscape of the ocean and the port. Data gathered by sound sensors, placed at the bottom of the ocean bed and along the port shoreline, is translated into a matrix of usable spectrum of values. This then activates the sound responsive platform to rise to and above the water surface to varying heights, depending on the sound input received. The scale of the expanse and height of the platforms is the output, directly related to the input-sound.</p>
<p><a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/A2-Design-Strategy-2.jpg"><img class="alignnone size-medium wp-image-415" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/A2-Design-Strategy-2-300x212.jpg" alt="" width="300" height="212" /></a> <a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/b2.jpg"><img class="alignnone size-medium wp-image-416" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/b2-300x212.jpg" alt="" width="300" height="212" /></a></p>
<p><a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/planta-urbana-con-estructura.jpg"><img class="alignnone size-medium wp-image-417" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/planta-urbana-con-estructura-300x211.jpg" alt="" width="300" height="211" /></a> <a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/TS3.jpg"><img class="alignnone size-medium wp-image-418" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/TS3-300x212.jpg" alt="" width="300" height="212" /></a></p>
<p>Constraints and parameters were arrived at taking into consideration time available for the movement of the platforms, ship and cargo movement on the surface of the water, port activities as well as the design programme of the Sound City activities.</p>
<p><a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/u.jpg"><img class="alignnone size-medium wp-image-419" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/u-300x212.jpg" alt="" width="300" height="212" /></a> <a href="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/z.jpg"><img class="alignnone size-medium wp-image-420" src="http://legacy.iaacblog.com/maa2011-2012-ds1emergentterritories/files/2012/05/z-300x211.jpg" alt="" width="300" height="211" /></a></p>
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