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	<title>Advanced Architecture Concepts &#187; c4rmenez</title>
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		<title>Development of the Cybernetic Era: Technologic Humanism</title>
		<link>http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/2013/11/development-of-the-cybernetic-era-technologic-humanism/</link>
		<comments>http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/2013/11/development-of-the-cybernetic-era-technologic-humanism/#comments</comments>
		<pubDate>Sat, 23 Nov 2013 19:01:27 +0000</pubDate>
		<dc:creator>c4rmenez</dc:creator>
				<category><![CDATA[Carmen Aguilar y Wedge]]></category>
		<category><![CDATA[Digital Logics - Critical Readings]]></category>
		<category><![CDATA[architecture machine]]></category>
		<category><![CDATA[Digital Logics]]></category>
		<category><![CDATA[Science Fiction]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/?p=1261</guid>
		<description><![CDATA[How do you build a Learning Machine? In 1968, the idea of computer aided participatory design was a  foreign concept for architects. The typical architectural office was comprised of people sitting and standing composing construction and design documents in front of large desks from morning till night. An Architectural theorists, Nicholas Negroponte, at this time was theorizing about [...]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1267" alt="Enterprise-E_LCARS" src="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/Enterprise-E_LCARS.jpg" width="403" height="218" /><strong><a href="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/technology.jpg"><img class="alignnone size-full wp-image-1266" alt="technology" src="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/technology.jpg" width="342" height="256" /></a></strong></p>
<p><strong>How do you build a Learning Machine?</strong></p>
<p>In 1968, the idea of computer aided participatory design was a  foreign concept for architects. The typical architectural office was comprised of people sitting and standing composing construction and design documents in front of large desks from morning till night. An Architectural theorists, Nicholas Negroponte, at this time was theorizing about what the world would be like if architects had machines that could compute, process, and share information. Negroponte was thinking about creating a system where the computer would be capable of handling the small details as well as helping the architect manage all aspects of a large scale project. Thus, allowing the designer/user/architect to focus more on the important aspects of the design. 20 years before advanced computer aided design systems and software was designed, Negroponte was asking questions. Can a machine learn about architecture? Can machines learn about learning about architecture? Can a machine be designed to repeat tasks? Yes! Can they associate courses of action with goals? Can they be self improving?  Simultaneously being ethical?</p>
<p><span id="more-1261"></span></p>
<p>In order to solve this question, Negroponte, needed to realize the ultimate machine. Negroponte would create this machine by introducing 5 different &#8220;learning&#8221; systems. First, the machine must have a heuristic mechanism, this is an experience based technique for problem solving. The solution that the machine would derive, may or may not be the optimal solution, but it is similar to the idea of the &#8220;rule of thumb&#8221; or an &#8220;educated guess.&#8221; Secondly, the machine would be a rote apparatus, rote learning is memorizing a technique based on repetition. In architecture, it could be the machines job to design or find solutions to problems such as parking, elevators, and simple plumbing. Third, the machine would need to be a conditioning device. A conditioning mechanism is an enforcement device that handles all the non exceptional information. Each computer/robot would develop their own conditioned reflexes. Fourth, in order to construct a relationship between the machine and the user and the real world, it is important for the machine to have a Reward Selector. This condition would initiate no activities, it sees what the designer likes, recognizes happiness or disappointment, evaluates and observes, and based on that information, gives results. Finally, the machine would also be able to forget convenience. An optimal machine would be able  to unlearn through irrelevance. As new technologies emerge present technologies will become obsolete, and it is important for the machine to make old knowledge disappear. Combining all of these technologies, Negroponte believes the ultimate computer would be born.</p>
<p><strong>The Machine-Human Communication -Real World</strong><br />
How would this machine facilitate architects communicate with the real world?<br />
According to Negroponte, each architect would have his own machine with its own local<br />
memory. This computer would process information and collect data 24 hours a day 7<br />
days a week along side &#8220;its&#8221; architect. Off site there would be a parent computer;<br />
this computer would have powerful processors, extensive memory, and communicate with<br />
the sub or &#8220;child&#8221; computer in order to 1)aquire data 2) aquire stored information<br />
and 3) communicate with other architects. The combination of architect-child-parent<br />
machines would create a system to facilitate real world exchange of information.</p>
<p><a href="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/770px-LaptopOLPC_a.jpg"><img class="alignnone size-thumbnail wp-image-1273" alt="770px-LaptopOLPC_a" src="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/770px-LaptopOLPC_a-150x150.jpg" width="150" height="150" /></a></p>
<p><strong>Negroponte &amp; Real World References</strong></p>
<p>Currently, Negroponte is working on One Child One Laptop campaign. This machine is a<br />
$100 machine designed for children in the developing world. This machine will<br />
facilitate the connection between children and the real world by providing internet<br />
to the developing world. This computer would provide access to knowledge, and<br />
opportunities to &#8216;explore and experiment and express themselves.&#8221;</p>
<p>&nbsp;</p>
<p><a href="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/Star_Trek_PADD.jpg"><img class="alignnone size-full wp-image-1269" alt="Star_Trek_PADD" src="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/Star_Trek_PADD.jpg" width="400" height="306" /></a></p>
<p><strong>Links to Science Fiction</strong><br />
Science Fiction has explored the realm of technological humanism. In Star trek, the LCARS (Library Computer Access/Retrieval System) is a computer operating system within the Star Trek universe. This computer, connected with the PADD (personal access display device), a handheld computer operated by touch that characters would use to consume and share information. The PADD would logg manifests, compile duty rosters &amp; diagnostic reports, enter personal data, and finally access the LCARS interface. The PADD facilitated communication between users on the Starfleet, although they would all be distinct depending on their users. PADD&#8217;s varied depending if their users were part of the United Earth, Federation Starfleet, Klingon, or Cardassian.</p>
<p>Negroponte&#8217;s dream of systematic communication and sharing of information between users was unheard of in the 1960 and pushed computer aided design theory by proposing the idea of giving a computer a generated form from certain criteria, thus learning from criteria to generate new forms, similar to applications within the science fiction realms.</p>
<p><img class="alignnone size-thumbnail wp-image-1275" alt="MarkID" src="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/MarkID-150x150.png" width="150" height="150" /></p>
<p><strong>R</strong><strong>esearch Idea:</strong></p>
<p>Where in Science Fiction can we find platforms incorporating and facilitating the theory of communication through child and parent machines? How, in future scenarios, could this be effective. If we were all on different planets, universes, and galaxies, and were able to communicate, would would the optimal machine be? How would users communicate? What would be the ideal interface? Would that be standardized?  How can humans connect better with computers? Can we integrate technology into the human body?  Do we need personal devices?</p>
<p dir="ltr">&#8220;I chose to believe that I was a person, that I had the potential to become more than a collection of circuits and sub-processors.&#8221;</p>
<p>– Data, <a href="http://en.memory-alpha.org/wiki/2369">2369</a> (&#8220;<a href="http://en.memory-alpha.org/wiki/Rightful_Heir_(episode)">Rightful Heir</a>&#8220;)</p>
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		<title>Invisible Architecture</title>
		<link>http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/2013/11/invisible-architecture/</link>
		<comments>http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/2013/11/invisible-architecture/#comments</comments>
		<pubDate>Sat, 09 Nov 2013 13:43:59 +0000</pubDate>
		<dc:creator>c4rmenez</dc:creator>
				<category><![CDATA[Relational Logic - Critical Readings]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/?p=224</guid>
		<description><![CDATA[Designing for what we can not see 1) Domestic Astronomy by Phillippe Rahm               2)  Weather Project by Ólafur Elíasson Form Follows Function, function follows form, and according to Rahm form and function follow climate. Rahm suggests a change in the architects discipline from relying on the aesthetic and visibly [...]]]></description>
				<content:encoded><![CDATA[<p><strong>Designing for what we can not see</strong></p>
<p><a href="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/rahm.png"><img class="alignnone size-medium wp-image-230" alt="convection" src="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/rahm-300x170.png" width="300" height="170" /></a><a href="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/WeatherProject.jpg"><img class="alignnone size-medium wp-image-231" alt="WeatherProject" src="http://legacy.iaacblog.com/maa2013-2014-advanced-architecture-concepts/files/2013/11/WeatherProject-300x225.jpg" width="300" height="225" /></a></p>
<p><em>1) Domestic Astronomy by Phillippe Rahm               2)  Weather Project by Ólafur Elíasson</em></p>
<p>Form Follows Function, function follows form, and according to Rahm form and function follow climate. Rahm suggests a change in the architects discipline from relying on the aesthetic and visibly tangible to invisible dimensions and parameters that are quantifiable. Rahm investigates the relationship between the form of architectural spaces to the human body through atmospheric and invisible logistics. Through sensors such as electromagnetic fields, atmospheric humidity levels and temperature, air circulation, and light he creates forms to enhance and optimize our human needs.</p>
<p dir="ltr">In his work, Rham intends to liberate the space from a specific function,  giving free reign to the function of interaction within the space by exploring of the natural processes that happens within the form. Moving away from the classical ideas that form is derived from the dimensions of the human body and the function of the space, Rham uses form as determining the function.  Domestic Astronomy (pic 1) Rahm&#8217;s work manipulates the space using convection to determine the function.  Weather Project (pic 2) by Eliasson, gave museum goers a chance to experience a fake &#8220;sun&#8221; manipulating the human body experience.</p>
<p dir="ltr"><span id="more-224"></span></p>
<p dir="ltr">Move away from the building and what it contains, analyze what happens within the void.  Through this scientific evaluation of the invisible characteristics of the space (air flow, temperature, and humidity) architects can create forms from these observations. Rahm believes that intangeable, atmospheric, psychological, and physical relations and logistics now encompass the architectural discipline and must be considered when creating spaces.</p>
<p dir="ltr">The scientific invisible dimension leaves “physical” architecture in the past and hopes to focus on “psychological/atmospheric” architecture of the future.  The discovery of atmospheric architecture has opened up a discussion and design, from tangible materials to focus on the scientific properties and happenings of a room.  Using data collection and sensors, rooms can be interperated as live forms through the use of thermal imaging and x-rays, level of humidity, odor, and wave length monitors and sensors. This moves architecture away from the visual and aesthetic dimension and toward the scientific realm.</p>
<p dir="ltr"><strong>Topic of interest: </strong>Is architecture that is moving toward an invisible dimension. Can scientific progress enhances architecture? How can we learn and alter forms from the data created to better interact with our spaces?  Are the introduction of artificial senses illusions to manipulate our psychological state?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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