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	<title>RS-VI: Advanced Interaction &#187; Interaction Design</title>
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		<title>PROTOTYPE GINGA: Dance becomes Music</title>
		<link>http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/2014/06/prototype-ginga-dance-becomes-music/</link>
		<comments>http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/2014/06/prototype-ginga-dance-becomes-music/#comments</comments>
		<pubDate>Sun, 15 Jun 2014 16:15:40 +0000</pubDate>
		<dc:creator>sebastianalvarado</dc:creator>
				<category><![CDATA[Sebastian Alvarado Grugiel]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[Color Music]]></category>
		<category><![CDATA[dance]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Live Interactive Interface]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Sound Architecture]]></category>
		<category><![CDATA[Sound Color]]></category>
		<category><![CDATA[synesthesia]]></category>
		<category><![CDATA[wearable technology]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/?p=477</guid>
		<description><![CDATA[Ginga is a wearable technology that turns body movement into sound. Our body is the result of thousands of generations of intense evolution. When we use modern technologies, our bodies are reduced to a chair and a finger click. Design creates behaviors. A new approach is needed to develop the technologies of the future, starting [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: left">Ginga is a wearable technology that turns body movement into sound.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/files/2014/06/Extra1.jpg"><img class="aligncenter size-large wp-image-483" alt="Extra1" src="http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/files/2014/06/Extra1-730x483.jpg" width="730" height="483" /></a> Our body is the result of thousands of generations of intense evolution. When we use modern technologies, our bodies are reduced to a chair and a finger click. Design creates behaviors. A new approach is needed to develop the technologies of the future, starting from our physical reality, giving emergent technologies a human shape.</p>
<p style="text-align: left">Prototype Ginga is an experiment conceived in Capoeira, the Brazilian dance/martial art. The “players” dance to the typical Capoeira music, and using a set of sensors in the arms and legs, they will change the music as they dance. ‘‘Ginga’’ is the name of the basic movement of Capoeira. The concept of the project is to read the body movement and establish new relations between our natural behaviours and future technology. People recognize music instinctively and we can easily assign movement to rhythm. With this project, the relation between music and dancer is reverted as the movement is now generating the sounds. The set of sensors amplify the human output, entering a loop in which the output of the body movement becomes a new input for the dancer, in the form of sound and music. This results in an interaction that adds complexity to the experience.</p>
<p style="text-align: left">The experiences we share determine the value we give them. Technology is as good as how it make human experiences more complex, letting us communicate in new ways, generating questions and curiosity.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/files/2015/09/Extra2.jpg"><img class="aligncenter size-large wp-image-480" alt="OLYMPUS DIGITAL CAMERA" src="http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/files/2015/09/Extra2-730x547.jpg" width="730" height="547" /></a><br />
Sensor Setup<br />
The device works by attaching a flex sensor in the elbow to detect the extension of the arm and the act of opening the body. An <span id="more-477"></span>accelerometer in the wrist registers the beginning and end of any of it´s displacement in space. It registers the movement in the x,y,z axes.</p>
<p style="text-align: left">The sensors send those inputs to an arduino board and turns it into numbers. The data is sent via xbee radios to a computer. The numbers are put into a programming language for music called max/msp, which creates several frequencies with each input. The real achievement of the prototype was to turn the body movement into data that can be used, remapped and modified as parameters for computer applications. This means that these kind of devices could be used in several fields such as music composition, music performance, dance performance, medical uses, virtual reality interfaces, and sports.<a href="http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/files/2015/09/arm.jpg"><img class="aligncenter size-large wp-image-481" alt="arm" src="http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/files/2015/09/arm-730x355.jpg" width="730" height="355" /></a><br />
All the technologies used to develop this prototype are open source.</p>
<p style="text-align: left"><a href="https://www.youtube.com/watch?v=sy-xn4TVEbE">https://www.youtube.com/watch?v=sy-xn4TVEbE</a></p>
<p style="text-align: left"><a href="https://www.youtube.com/watch?v=zCDAtjkv7MQ">https://www.youtube.com/watch?v=zCDAtjkv7MQ</a></p>
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		<item>
		<title>HYPORTRAITS</title>
		<link>http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/2014/02/hyportraits/</link>
		<comments>http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/2014/02/hyportraits/#comments</comments>
		<pubDate>Wed, 26 Feb 2014 19:32:22 +0000</pubDate>
		<dc:creator>JGiraldo</dc:creator>
				<category><![CDATA[Daniel Ricardo Giraldo Rivera]]></category>
		<category><![CDATA[Jhon Alexander Giraldo Mendez]]></category>
		<category><![CDATA[Art installation]]></category>
		<category><![CDATA[Collaborative Art]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Live Interactive Interface]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Psychologic Projection]]></category>
		<category><![CDATA[Psychological Hypocrisy]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/?p=199</guid>
		<description><![CDATA[01. OBJECTIVE HYPORTRAITS  is an interactive installation and a collaborative project that explore the portrait’s role in our society, its importance as a pure visual representations of ourselves and how this is evolving to represent our faces in the future. &#160; The new social behaviors proposed by the digital era and new technologies allow humans to [...]]]></description>
				<content:encoded><![CDATA[<pre style="text-align: justify"><strong>01. OBJECTIVE</strong></pre>
<p style="text-align: justify"><em><strong>HYPORTRAITS</strong></em>  is an interactive installation and a collaborative project that explore the portrait’s role in our society, its importance as a pure visual representations of ourselves and how this is evolving to represent our faces in the future.</p>
<div id="attachment_203" class="wp-caption alignnone" style="width: 740px"><img class="size-full wp-image-203" alt="Future Face Concept" src="http://legacy.iaacblog.com/maa2013-2014-advanced-interaction/files/2014/02/concept-1.png" width="730" height="486" /><p class="wp-caption-text">Future Face Concept</p></div>
<p>&nbsp;</p>
<p style="text-align: justify">The new social behaviors proposed by the digital era and new technologies allow humans to create new or different versions of ourselves, to change the way other humans look us. If we look at devices such as Google Glass, those,  will allow us to have in real time any digital face or representation of it, we will be creating new skins, new mask to represent our emotions, our interest or even to create a version of ourselves that we are not capable to achieve; at the end, a new concept of Portrait. <span id="more-199"></span></p>
<p style="text-align: justify">With that in mind we are looking to explore concepts of collaborative descriptions a NEW <em>psychological hypocrisy</em> as a rule to move in the new world. Because every time  we simulate to show what we want and dissimulate to hide what we don’t want to show of ourselves, this will allows to be new individuals in the virtuality.</p>
<p style="text-align: justify">This installation will be a tool to look at this phenomenon, together we’ll create new portraits, new versions of ourselves.</p>
<p style="text-align: justify"><em>Source:</em></p>
<address><em>Photo by Santiago &amp; Mauricio. Used only as a reference</em></address>
<address><em>Images collage reference: COLLAGENE customizable masks software by MHOX Design.</em></address>
<address> </address>
<address> </address>
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