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	<title>IC.3 Advanced Architecture Concepts &#187; Ksenia Dyusembaeva</title>
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		<title>Parametrizm as a method.</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/2014/11/parametrizm-as-a-method/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/2014/11/parametrizm-as-a-method/#comments</comments>
		<pubDate>Tue, 25 Nov 2014 14:28:04 +0000</pubDate>
		<dc:creator>Ksenia Dyusembaeva</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/?p=1380</guid>
		<description><![CDATA[CASE STUDY:  Schumaker- Parametricism Today, architecture is at the core of advanced series of changes. Most innovation are achieved by alternating the accumulated developments and collecting individual stylistic researches into the collective. This happens with help of developing computer technologies, which in collaboration with the creative process of designing produced such phenomenon as parametrizm. Thanks to [...]]]></description>
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<p>CASE STUDY:  Schumaker- Parametricism</p>
<p>Today, architecture is at the core of advanced series of changes. Most innovation are achieved by alternating the accumulated developments and collecting individual stylistic researches into the collective. This happens with help of developing computer technologies, which in collaboration with the creative process of designing produced such phenomenon as parametrizm.</p>
<p>Thanks to advances in computer design technology, it becomes possible to implement the objects of any complexity. Thus, having some experience in programs, nothing restrain architect in the realization of his ideas to create the model. However parametrizm, according to Schumacher, has certain dogmas and rules that must be followed:</p>
<p><i> </i><i>- Avoid familiar typologies</i></p>
<p><i>- Avoid flat  objects</i></p>
<p><i>- Avoid clear spaces / areas</i></p>
<p><i>- Avoid repetitions,</i></p>
<p><i>- Avoid straight lines</i></p>
<p><i>- Avoid right angles,</i></p>
<p><i>- Do not add or remove without complicated joints,</i></p>
<p><i>- Do articulation</i></p>
<p><i>- Increase, decrease,</i></p>
<p><i>- Distorted,</i></p>
<p><i></i><i>- Repeat,</i></p>
<p><i>- Use curves, bends,</i></p>
<p><i>- Invent elements</i></p>
<p><i>- Make the original, not a copy</i></p>
<p>And, in my opinion, these rules are a paradox. If everything is done to ensure that there are no boundaries for creativity, why there are still certain limits that cannot be transgressed?</p>
<p>However, this is not the only problem. With the development of programming and simulations it becomes easier to create monotonous, but every time unique models. And there is a question about whether all that complex and unusual things that are created with the help of these programs are beautiful? Sense of style and sense of taste fade into the background, making parametrizm more process or method rather than style.</p>
<p>Nevertheless, it has characteristic advantages. The use of research areas, as one of the fundamental aspect in creating a model. It gives a result that is used as a strong base. On the basis of this framework urbanism takes on new meaning, by reaction of the city with the social and economic trends. Using a variety of scripts for generating blocks depending on the plot size, proportion and orientation allows to find the best solution.</p>
<p>Parametric Urbanism, in my opinion, is an excellent method for constructing a framework for further design. However, the use of parametrizm in buildings makes the city even though a single structure, but still faceless. Trying to avoid &#8220;rectangular&#8221; master plans by Le Corbusier still return them to the same problem. It seems to me, that one person or one company can not create a whole city. One way or another it will consist similar units, and urban is still an alive organism, with a variety of styles.</p>
<p>Overall, I can say that despite all odds with the theory of Patrick Schumacher, I still would like to explore this area, because it is certainly a powerful tool in the design of cities. Due to using core research, it is possible to create a unique foundation for a city ,which with all its complexity will also has its characteristic sense.</p>
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		<title>Relational Logics T6</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/2014/11/relational-logics-t6-4/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/2014/11/relational-logics-t6-4/#comments</comments>
		<pubDate>Mon, 10 Nov 2014 10:04:20 +0000</pubDate>
		<dc:creator>Ksenia Dyusembaeva</dc:creator>
				<category><![CDATA[Ksenia Dyusembaeva]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/?p=342</guid>
		<description><![CDATA[&#160; Case study: Wall House – FAR Frohn &#38; Rojas Text assignment: Primitive Future – Sou Fujimoto Architecture is multifaceted and has relational logics. Sometimes, to understand it, we need to move the border, look at an unusual angle. It is not just about envelope and constructions, it is much deeper. To understand this I [...]]]></description>
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<p>&nbsp;</p>
<p><b>Case study:</b> Wall House – FAR Frohn &amp; Rojas</p>
<p><b>Text assignment:</b> Primitive Future – Sou Fujimoto</p>
<p>Architecture is multifaceted and has relational logics. Sometimes, to understand it, we need to move the border, look at an unusual angle. It is not just about envelope and constructions, it is much deeper. To understand this I study the following theory.</p>
<p>In &#8220;Primitive Future&#8221; Sou Fujimoto erases traditional boundaries between house and city, inside and outside. The most interesting part lie in-between them, which we did not notice before.</p>
<p>Comparing nest and cave he shows that something undeveloped is always more exciting than those, which are known from the beginning to the end. Nest, which was originally built for housing and cave, which also can be used for it but from the beginning had another purpose.</p>
<p>To watch on things in a different angle is one of the best way to explore something new. If we take out staves from musical notation it will not brake the structure. Conversely, we can see completely new geometry, which was not notice before.</p>
<p>Architectural object can be incredibly complex in its structure, but its meaning should be clear even to a child. As all the grandeur of the forest can be schematically illustrated by the example of one tree.</p>
<p>In my opinion, Fujimotos theory can be seen in Wall House, projected by Frohn &amp; Rojes. This is not just a simple house, not a box with levels, it can “<i>enable specific ecologies to develop</i>”.  Using different materials and working with shape, they created another space, which is not a house already, but also not, yet an outdoor. According to Fujimoto, it is something between 0 and 1, black and white, between house and environment. Gradation which is more complex in its structure.</p>
<p>Inspired by analyzed readings, I would like to research more properly about merging architecture and nature. How else can we blur boundaries between them? In my mind there is no exact answer as there are plenty interesting variations which are quite different from each other. I wish to search all possible solutions and may be summarized them I can find out how to make this interaction possible in another way.</p>
<p>&nbsp;</p>
<p><b>Picture: </b>Sou Fujimoto’s Bus Stop in Austria</p>
<p>http://www.spoon-tamago.com/2014/05/15/sou-fujimotos-bus-stop-in-austria-will-make-you-feel-like-youre-on-stilts/</p>
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