<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>IC.3 Advanced Architecture Concepts &#187; Devika Chandrababu</title>
	<atom:link href="http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/category/students/devika-chandrababu/feed/" rel="self" type="application/rss+xml" />
	<link>http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts</link>
	<description></description>
	<lastBuildDate>Mon, 19 Jan 2015 16:37:46 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<item>
		<title>Relational &amp; Digital Logics_Evolution towards a rhizomatic society</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/2014/12/relational-digital-logics_evolution-towards-a-rhizomatic-society/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/2014/12/relational-digital-logics_evolution-towards-a-rhizomatic-society/#comments</comments>
		<pubDate>Mon, 08 Dec 2014 15:37:13 +0000</pubDate>
		<dc:creator>Devika Chandrababu</dc:creator>
				<category><![CDATA[Devika Chandrababu]]></category>
		<category><![CDATA[Jose Javier Fernandez Ponce]]></category>
		<category><![CDATA[Matteo Silverio]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/?p=1473</guid>
		<description><![CDATA[Theoretical framework  &#124;  Thousand Plateaus -Rhizome   &#124;  Deleuze- Guattari Architectural Project &#124; Blur Building  &#124;  Diller Scofidio – Renfro Concept &#124; Evolution towards a rhizomatic society / difuminating the preconceived limits As a group, we agreed to explore the Rhizome concept and present it in an interactive way, so that people can experience by themselves the effects of [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/files/2014/12/image.jpg"><img class="size-medium wp-image-1698 aligncenter" alt="image" src="http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/files/2014/12/image-300x160.jpg" width="300" height="160" /></a></p>
<p><b>Theoretical framework</b><b>  |  </b>Thousand Plateaus -Rhizome   |  Deleuze- Guattari</p>
<p><b>Architectural Project | </b>Blur Building  |  Diller Scofidio – Renfro</p>
<p><b>Concept | </b>Evolution towards a rhizomatic society / difuminating the preconceived limits</p>
<p><span id="more-1473"></span></p>
<p>As a group, we agreed to explore the Rhizome concept and present it in an interactive way, so that people can experience by themselves the effects of being in a rhizomatic scene. By utilizing  a UNITY software created game, with a few clicks the user will discover  its own paths and connections while discovering different keywords behind Deleuze&#8217;s and Guattari&#8217;s concepts. The user, acting in a free, non-linear and non-hierarchical way, will be always in the middle, not at the beginning or the end. We have related and used the Blur Building as a support to the game scene which in itself represents a non-container building, a multi-senses fog-mass,  open to new encounters and possibilities, which can be interpreted as an attempt of difuminating the limits.</p>
<p>A Thousand Plateaus :Capitalism and Schizophrenia, by Deleuze and Guattari, was written in 1980 in a non-linear way which allows the reader to move among plateaus  in any specific order. Plateaus propose self vibrating regions of intensities. A Rhizome is made of  Plateaus. We can say that the Rhizome is inherently multiple, it has no center, its horizontal (avoiding vertical or linear connections) , it just proliferates, it is not genetical, all within a Nomadic non-territorial approach which opens endless possibilities.</p>
<p>Some of the principles behind the rhizome concept are:</p>
<p>- Principles of connection and heterogeneity: any point of a rhizome can be connected to anything other, and must be.</p>
<p>- Principle of multiplicity:Multiplicities are rhizomatic</p>
<p>- Principle of asignifying rupture: A rhizome may be broken..against the over-signifying breaks separating structures or cutting across a single structure.</p>
<p>- Principle of cartography and decalcomania: a rhizome is not amenable to any structural or generative model. It is a stranger to any idea of genetic axis or deep structure.</p>
<p>The rhizome is altogether different, <b>a map and not a tracing</b>&#8230;..</p>
<p>The Blur building:</p>
<p><i>&#8230;.&#8221;Upon entering the fog mass, visual and acoustic references is erased, leaving only an optical white-out and the white-noise of pulsing nozzles. Blur is an anti-spectacle. Contrary to immersive environments that strive for high-definition visual fidelity with ever-greater technical virtuosity, Blur is decidedly low-definition: there is nothing to see but our dependence on vision itself.” </i>Diller Scofidio</p>
<p>It is an architecture of atmosphere, an ephemeral non-built construction that interacts with the users and the context, investigating the concept of <b>evanescence</b>. The building as a <b>sensorial</b> experience. In fact, within its cloud,  the public could feel and “drink” the architecture in a media installation that involved all the human senses.</p>
<p><b>THE RHIZOME GAME </b></p>
<p>Please click on the following link to download and play the game:</p>
<p><a href="https://drive.google.com/a/iaac.net/folderview?id=0B5wfKFZT_YEUanM4VE1lWi1OQ1U&amp;usp=sharing" target="_blank">https://drive.google.com/a/iaac.net/folderview?id=0B5wfKFZT_YEUanM4VE1lWi1OQ1U&amp;usp=sharing</a></p>
<p><b></b>Game instructions: There are NO instructions (structures), just click on the texts and discover your path connections. Enjoy!</p>
<p><b>Key  words</b> to be discovered by the player related to the Rhizomatic:</p>
<p><b>NON-LINEAR</b></p>
<p><b></b><b>HORIZONTAL</b></p>
<p><b>ACENTERED</b></p>
<p><b>NETWORK</b></p>
<p><b>MULTIPLICITY</b></p>
<p><b>NOMADIC</b></p>
<p><b>POSSIBILITIES</b></p>
<p><b>NON-TERRITORIAL</b></p>
<p><b>INTERCONNECTED</b></p>
<p><b>UNORTHODOX&#8230;&#8230;&#8230;&#8230;&#8230;&#8230;..ENDLESS KEY WORDS COMING FROM ALL DIRECTIONS&#8230;.</b></p>
<p>&nbsp;</p>
<p>Image credits for Academic Assignment : TV and Internet images in the game, source: internet</p>
<p>The Digital Water Pavilion (DWP) image in the game | Author : Carlo Ratti associati</p>
]]></content:encoded>
			<wfw:commentRss>http://legacy.iaacblog.com/maa2014-2015-advanced-architecture-concepts/2014/12/relational-digital-logics_evolution-towards-a-rhizomatic-society/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
