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	<title>IC.4 Digital Tools &#187; Ksenia Dyusembaeva</title>
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		<title>Assignment 3, Game project in Unity 3D</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment-3-game-project-in-unity-3d/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment-3-game-project-in-unity-3d/#comments</comments>
		<pubDate>Sun, 21 Dec 2014 03:52:42 +0000</pubDate>
		<dc:creator>Ksenia Dyusembaeva</dc:creator>
				<category><![CDATA[Ksenia Dyusembaeva]]></category>
		<category><![CDATA[MohamadMahdi Najafi]]></category>
		<category><![CDATA[Shashank Shahabadi]]></category>
		<category><![CDATA[Students]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=1852</guid>
		<description><![CDATA[1st STEP: Exported model as OBJ file with adding following settings: -          Saved as “Polygon mesh” -          Selected “Map Rhino Z to OBJY” Terrain and objects were exported separately. 2nd STEP: -          Created a New Project in Unity 3D with Character Controller selected. -          In Import Settings for site mesh used “Generate colliders” to make [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/81.png"><img class="size-large wp-image-1864 aligncenter" alt="8" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/81-730x328.png" width="730" height="328" /></a><a style="font-size: 13.3333339691162px" href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/81.png"><span id="more-1852"></span></a></p>
<p><strong style="font-size: 13px">1st STEP:</strong></p>
<p>Exported model as<i> OBJ</i> file with adding following settings:<br />
-          Saved as <i>“Polygon mesh”</i><br />
-          Selected <i>“Map Rhino Z to OBJY”</i><br />
Terrain and objects were exported separately.</p>
<p><strong>2nd STEP:</strong></p>
<p>-          Created a <i>New Project</i> in Unity 3D with <i>Character Controller</i> selected.<br />
-          In I<i>mport Settings</i> for site mesh used “Generate colliders” to make first person controller not to fall through it.<br />
-          Imported models as <i>new assets</i>.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/17.png"><img class="alignnone size-medium wp-image-1853" alt="1" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/17-300x160.png" width="300" height="160" /></a></p>
<p><strong>3rd STEP:</strong></p>
<p>-          Created sky by <i>Importing Package “Skybox”. </i>In <i>Render Setup </i>chose <i>Skybox Material.</i></p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/21.png"><img class="alignnone size-medium wp-image-1854" alt="2" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/21-300x160.png" width="300" height="160" /></a></p>
<p>-          Added<i> Directional Light </i>and turned on <i>“Hard Shadows”.</i></p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/31.png"><img class="alignnone size-medium wp-image-1855" alt="3" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/31-300x159.png" width="300" height="159" /></a></p>
<p>-          Created <i>First Person Controller </i>and put it above the terrain.<i></i></p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/41.png"><img class="alignnone size-medium wp-image-1856" alt="4" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/41-300x160.png" width="300" height="160" /></a></p>
<p><strong style="font-size: 13px">4th STEP:</strong></p>
<p>Created materials, changed its properties in the <i>Inspector</i>. Applied materials to model, by dragging it from the <i>Project View</i> to objects</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/51.png"><img class="alignnone size-medium wp-image-1857" alt="5" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/51-300x159.png" width="300" height="159" /></a></p>
<p><em id="__mceDel" style="font-size: 13px"><strong>5th STEP:</strong></em></p>
<p>-          Imported <i>Tree Creator </i>and added <i>Big Tree</i> in scene.<br />
-          Imported <i>Terrain Assets </i>and added <i>Palm</i> in scene.<br />
-          Changed scale of some trees.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/61.png"><img class="alignnone size-medium wp-image-1858" alt="6" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/61-300x159.png" width="300" height="159" /></a></p>
<p><em id="__mceDel" style="font-size: 13px"> <em id="__mceDel" style="font-size: 13px"><b>6th STEP:</b></em></em></p>
<p>Saved game by pressing “<i>Build and Run</i>”.  Game is ready for play! <img src='http://legacy.iaacblog.com/maa2014-2015-digital-tools/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/71.png"><img class="alignnone size-medium wp-image-1859" alt="7" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/71-300x135.png" width="300" height="135" /></a></p>
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