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	<title>IC.4 Digital Tools &#187; Maja Czesnik</title>
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		<title>Assignment 3, Food Jungle Project in Unity 3D</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment-3-food-jungle-project-in-unity-3d/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment-3-food-jungle-project-in-unity-3d/#comments</comments>
		<pubDate>Fri, 12 Dec 2014 22:22:49 +0000</pubDate>
		<dc:creator>Maja Czesnik</dc:creator>
				<category><![CDATA[Maja Czesnik]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=1334</guid>
		<description><![CDATA[First step (to be able to import the project into Unity 3D) was exporting its elements as OBJ. files from Rhino.  I exported separately:  the project module, the terrain and the staircase.  I divided it into the parts and exported just one module of the project (because my computer wasn’ t able to process it [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/10.jpg"><img alt="10" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/10-300x228.jpg" width="756" height="574" /></a><span id="more-1334"></span></p>
<p>First step (to be able to import the project into Unity 3D) was <em><strong>exporting</strong></em> its elements as <strong><i>OBJ. files </i></strong>from Rhino.  I exported separately:  the project module, the terrain and the staircase.  I divided it into the parts and exported just one module of the project (because my computer wasn’ t able to process it in one file).  While exporting I selected <em><strong>Map Rhino Z to OBJ Y </strong></em>and I exported  <i><strong>Rhino object names as OBJ objects</strong>.</i></p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/2-export-from-Rhino.jpg"><img class="size-medium wp-image-1336 aligncenter" alt="2 export from Rhino" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/2-export-from-Rhino-300x287.jpg" width="358" height="341" /></a></p>
<p>I created a new project in Unity 3D.  I <strong><em>imported a new asset</em></strong>- the terrain OBJ. file from Rhino.  In order to not allow the player go through the terrain surface I selected the option<em><strong> Generate Colliders</strong></em>.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/3-terrain-export-and-collider.jpg"><img class="size-medium wp-image-1337 aligncenter" alt="3 terrain export and collider" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/3-terrain-export-and-collider-300x121.jpg" width="351" height="140" /></a></p>
<p>I created a <em><strong>directional light</strong></em>.  I gave it a light blue colour and I decreased its intensity to achieve the willed atmosphere. I set <em><strong>soft shadow</strong></em>s. and change the <em><strong>bias</strong></em> into 0.5 in order to have  better quality of the shadow contour.</p>
<p>I created a <b><i>first person controller</i></b> and changed his location to make him able to walk on the terrain.  In character controller I increased the <b><i>step offset </i></b>value to make the gamer able to step up a the stairs.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/aaa.jpg"><img class="size-medium wp-image-1346 aligncenter" alt="aaa" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/aaa-300x147.jpg" width="386" height="188" /></a></p>
<p>I imported other OBJ. files: staircase and one module of my project.  I assigned them <em><strong>new materials</strong></em>.  For the staircase and the terrain I used <em><strong>diffuse shader</strong></em>. For the project I downloaded <b><i>transparent shadow shader </i></b>which enable shading by transparent objects.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/6-materials.jpg"><img class="size-medium wp-image-1341 aligncenter" alt="6 materials" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/6-materials-300x155.jpg" width="389" height="199" /></a></p>
<p>I copied the module and rotated it forming my project final form.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/7-copy-modul.jpg"><img class="size-medium wp-image-1342 aligncenter" alt="7 copy modul" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/7-copy-modul-300x204.jpg" width="400" height="270" /></a></p>
<p>I imported a skybox package, then in render settings I set a sunny sky material.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/8-sky.jpg"><img class="size-medium wp-image-1343 aligncenter" alt="8 sky" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/8-sky-300x280.jpg" width="399" height="371" /></a></p>
<p>In order to publish the game, I selected Build and Run and I saved the game file in my hard drive. Below I am presenting the view of the player starting the game.</p>
<p>ENJOY THE GAME!!!</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/9.jpg"><img class="size-medium wp-image-1344 aligncenter" alt="9" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/9-300x228.jpg" width="716" height="536" /></a></p>
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		<item>
		<title>Geologation: Food Forest Project</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/geologation-food-forest-project/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/geologation-food-forest-project/#comments</comments>
		<pubDate>Sun, 23 Nov 2014 19:29:26 +0000</pubDate>
		<dc:creator>Maja Czesnik</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=378</guid>
		<description><![CDATA[1.) Google Earth I found a location of my project­ in Google Earth.  I created the point where my model exactly should be located and I saved the file as an image. &#160; 2.) Rhino &#38; Grasshopper I created a new file in Rhino 5, setting  units in meters.  I imported the image saved from [...]]]></description>
				<content:encoded><![CDATA[<p><strong>1.) Google Earth</strong></p>
<p>I found a location of my project­ in <b><i>Google Earth</i></b>.  I created the point where my model exactly should be located and I <b><i>saved the file as an image</i></b>.</p>
<p><img class="alignnone size-medium wp-image-379 aligncenter" alt="1a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/1a1-300x183.jpg" width="503" height="306" /></p>
<p>&nbsp;</p>
<p><strong>2.) Rhino &amp; Grasshopper</strong></p>
<p>I created a new file in Rhino 5, setting  <b><i>units in meters</i></b>.  I <b><i>imported the image</i></b> saved from Google Earth, creating a <b><i>surface</i></b> from it.   I created a <b><i>new Grasshopper file</i></b> and <b><i>divided the surface</i></b>, creating 900 (30*30) points on it, then I <b><i>flattened</i></b> the panel.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/3a1.jpg"><img class="size-medium wp-image-381 aligncenter" alt="3a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/3a1-300x182.jpg" width="489" height="297" /></a></p>
<p>Using <b><i>gHowl pluggin</i></b>, I put <b>XYZ to GEO</b> panel, which enable coordination of maps XYZ from Rhino to Longitude, Latitude and Altitude, basing on <b><i>Google data</i></b>.  I defined a point and its coordinates.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/4a1.jpg"><img class="size-medium wp-image-382 aligncenter" alt="4a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/4a1-300x181.jpg" width="489" height="294" /></a></p>
<p>I<strong><em> got the elevation </em></strong>and connected it to the <b><i>panel</i></b> to see the obtained data. I saved the data as a <b><i>.txt file.</i></b>, then using the panel <b><i>Read File</i></b><i> </i>I set the path to .txt file</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/5a1.jpg"><img class="size-medium wp-image-383 aligncenter" alt="5a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/5a1-300x111.jpg" width="486" height="179" /></a></p>
<p>Base on this data I <b><i>moved points</i></b> (created previously from surface division) <b><i>in Z axis</i></b>, obtaining points of my real altitude of the terrain. Then I create a <b><i>mesh</i></b> from these points. I <b><i>baked the mesh</i></b>, saved Grasshopper file and closed it.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/8a1.jpg"> <img class="size-medium wp-image-386 aligncenter" alt="8a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/8a1-300x168.jpg" width="791" height="442" /></a></p>
<p>&nbsp;</p>
<p><strong>3.) Rhino</strong></p>
<p>I imported the  model of my project, which I made before (base on lines and pipe along the curve command). I  located it on the terrain mesh in a proper place.  I created a new <b><i>material</i></b> imitating fiberglass (white color, transparency and glossiness) and I assigned it to the model, then using commend <b><i>Earth Anchor Point</i></b> I assigned <b><i>coordinates </i></b> to the project. Finally I <b><i>exported it as .kmz file </i></b>.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/9a1.jpg"><img class="size-medium wp-image-387 alignleft" alt="9a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/9a1-300x187.jpg" width="339" height="213" /></a><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/9b.jpg"> <img class="size-medium wp-image-388 alignleft" alt="9b" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/9b-300x188.jpg" width="340" height="214" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong> </strong></p>
<p>&nbsp;</p>
<p><strong>4.) Google Earth</strong></p>
<p>I opened .kmz file exported previously from Rhino. It automatically set  my model in proper location.</p>
<p style="text-align: center"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/10b.jpg"><img class="size-medium wp-image-389 alignleft" alt="10b" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/10b-300x147.jpg" width="352" height="180" /></a><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11b.jpg"> </a><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11b.jpg"><img class="size-medium wp-image-390 alignleft" alt="11b" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11b-300x174.jpg" width="303" height="180" /></a><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11b.jpg"><br />
</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		</item>
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		<title>123D catch + Rhino + 3ds Max Vray renderer</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/317/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/317/#comments</comments>
		<pubDate>Tue, 11 Nov 2014 21:53:52 +0000</pubDate>
		<dc:creator>Maja Czesnik</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=317</guid>
		<description><![CDATA[The object I have chosen for the assignment 1 is a sport city bike. To take the best possible pictures for 123d catch, I drew a 3 m radius circle on the floor and  divided it for 20 identical parts, receiving 20 points from where I should take pictures. I put the bike in the [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/1a.jpg"><img class="alignnone size-medium wp-image-318" alt="1a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/1a-300x212.jpg" width="647" height="457" /></a></p>
<p><span id="more-317"></span><!--more--></p>
<p>The object I have chosen for the assignment 1 is a <strong>sport city bike.</strong><br />
To take the best possible pictures for <strong>123d catch</strong>, I drew a 3 m radius circle on the floor and  divided it for 20 identical parts, receiving 20 points from where I should take pictures. I put the bike in the middle of the circle. I made 20 photos from 100 cm level and 8 photos from 200 cm level. I uploaded 28 pictures to 123d catch and it started to process them.<a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/2a.jpg"><img class="alignnone size-medium wp-image-319" alt="2a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/2a-300x135.jpg" width="649" height="291" /></a></p>
<p>After an hour I got my 3d model. I downloaded it and imported it to Rhino 5. In a base of this model with a help of detailed photos I started to prepare a proper geometry Rhino 3d model.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/3a.jpg"><img class="size-medium wp-image-320 aligncenter" alt="3a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/3a-300x130.jpg" width="666" height="286" /></a></p>
<p>I started from making wheels with commends: <strong>torus</strong> and <strong>tube</strong>, then I scaled a torus in one axis with <strong>scale NU</strong> command. To model spokes I drew <strong>lines</strong> and I used command <strong>line around the curve</strong>.</p>
<p style="text-align: center"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/5a.jpg"><img class="size-medium wp-image-322 aligncenter" alt="5a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/5a-300x102.jpg" width="545" height="185" /></a></p>
<p style="text-align: left">To get a perforated gear I used command <strong>bollean difference</strong>.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/6a.jpg"><img class="size-medium wp-image-323 aligncenter" alt="6a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/6a-300x130.jpg" width="376" height="162" /></a></p>
<p>To model a bike frame and pedals I drew lines and used a command <strong>pipe around the curve</strong>, then I <strong>unioned</strong> them to achieve proper connections.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/7a.jpg"><img class="alignnone size-medium wp-image-324" alt="7a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/7a-300x88.jpg" width="679" height="188" /></a></p>
<p>To create a smooth shape saddle I drew a few<strong> curves</strong>: basis and 3 cross-seccions and created a <strong>surface from a net of curves</strong> from them.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/9a.jpg"><img class="size-medium wp-image-326 aligncenter" alt="9a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/9a-300x136.jpg" width="402" height="182" /></a></p>
<p>The chain was done in more steps: first I drew <strong>circles</strong> and used <strong>trim</strong> command, then I created a <strong>surface from planar curves</strong>, <strong>extruded the surface</strong> and used command <strong>cap</strong>.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/10a.jpg"><img class="size-medium wp-image-327 aligncenter" alt="10a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/10a-300x115.jpg" width="624" height="238" /></a></p>
<p>I added some more details using the above-mentioned commands.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11a.jpg"><img class="size-medium wp-image-328 aligncenter" alt="11a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11a-300x178.jpg" width="360" height="214" /></a></p>
<p>The bike was ready!<a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/13a.jpg"><img class="size-medium wp-image-330 aligncenter" alt="13a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/13a-275x300.jpg" width="313" height="342" /></a></p>
<p>I decided to render it in <strong>Vray in 3ds Max</strong>. I export the file from Rhino as .3ds file. To open it in 3ds Max. I created <strong>Vray materials</strong>, basing mostly on reflections, refractions and bitmaps. I used <strong>Vray Sun</strong> and <strong>Vray Sky Environment</strong>. Render engines I used were: <strong>Irradience Map</strong> and <strong>Light Catche</strong>.<a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/15a.jpg"><img class="size-medium wp-image-332 aligncenter" alt="15a" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/15a-300x125.jpg" width="658" height="273" /></a></p>
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