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	<title>IC.4 Digital Tools &#187; Maja Czesnik</title>
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		<title>Assignment 3, Food Jungle Project in Unity 3D</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment-3-food-jungle-project-in-unity-3d/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment-3-food-jungle-project-in-unity-3d/#comments</comments>
		<pubDate>Fri, 12 Dec 2014 22:22:49 +0000</pubDate>
		<dc:creator>Maja Czesnik</dc:creator>
				<category><![CDATA[Maja Czesnik]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=1334</guid>
		<description><![CDATA[First step (to be able to import the project into Unity 3D) was exporting its elements as OBJ. files from Rhino.  I exported separately:  the project module, the terrain and the staircase.  I divided it into the parts and exported just one module of the project (because my computer wasn’ t able to process it [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/10.jpg"><img alt="10" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/10-300x228.jpg" width="756" height="574" /></a><span id="more-1334"></span></p>
<p>First step (to be able to import the project into Unity 3D) was <em><strong>exporting</strong></em> its elements as <strong><i>OBJ. files </i></strong>from Rhino.  I exported separately:  the project module, the terrain and the staircase.  I divided it into the parts and exported just one module of the project (because my computer wasn’ t able to process it in one file).  While exporting I selected <em><strong>Map Rhino Z to OBJ Y </strong></em>and I exported  <i><strong>Rhino object names as OBJ objects</strong>.</i></p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/2-export-from-Rhino.jpg"><img class="size-medium wp-image-1336 aligncenter" alt="2 export from Rhino" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/2-export-from-Rhino-300x287.jpg" width="358" height="341" /></a></p>
<p>I created a new project in Unity 3D.  I <strong><em>imported a new asset</em></strong>- the terrain OBJ. file from Rhino.  In order to not allow the player go through the terrain surface I selected the option<em><strong> Generate Colliders</strong></em>.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/3-terrain-export-and-collider.jpg"><img class="size-medium wp-image-1337 aligncenter" alt="3 terrain export and collider" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/3-terrain-export-and-collider-300x121.jpg" width="351" height="140" /></a></p>
<p>I created a <em><strong>directional light</strong></em>.  I gave it a light blue colour and I decreased its intensity to achieve the willed atmosphere. I set <em><strong>soft shadow</strong></em>s. and change the <em><strong>bias</strong></em> into 0.5 in order to have  better quality of the shadow contour.</p>
<p>I created a <b><i>first person controller</i></b> and changed his location to make him able to walk on the terrain.  In character controller I increased the <b><i>step offset </i></b>value to make the gamer able to step up a the stairs.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/aaa.jpg"><img class="size-medium wp-image-1346 aligncenter" alt="aaa" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/aaa-300x147.jpg" width="386" height="188" /></a></p>
<p>I imported other OBJ. files: staircase and one module of my project.  I assigned them <em><strong>new materials</strong></em>.  For the staircase and the terrain I used <em><strong>diffuse shader</strong></em>. For the project I downloaded <b><i>transparent shadow shader </i></b>which enable shading by transparent objects.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/6-materials.jpg"><img class="size-medium wp-image-1341 aligncenter" alt="6 materials" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/6-materials-300x155.jpg" width="389" height="199" /></a></p>
<p>I copied the module and rotated it forming my project final form.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/7-copy-modul.jpg"><img class="size-medium wp-image-1342 aligncenter" alt="7 copy modul" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/7-copy-modul-300x204.jpg" width="400" height="270" /></a></p>
<p>I imported a skybox package, then in render settings I set a sunny sky material.</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/8-sky.jpg"><img class="size-medium wp-image-1343 aligncenter" alt="8 sky" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/8-sky-300x280.jpg" width="399" height="371" /></a></p>
<p>In order to publish the game, I selected Build and Run and I saved the game file in my hard drive. Below I am presenting the view of the player starting the game.</p>
<p>ENJOY THE GAME!!!</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/9.jpg"><img class="size-medium wp-image-1344 aligncenter" alt="9" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/9-300x228.jpg" width="716" height="536" /></a></p>
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