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	<title>IC.4 Digital Tools &#187; Marina Lazareva</title>
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		<title>Assignment_3_Microbial Fuel Cell</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment_3_microbial-fuel-cell/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment_3_microbial-fuel-cell/#comments</comments>
		<pubDate>Fri, 19 Dec 2014 16:50:10 +0000</pubDate>
		<dc:creator>Ryal Sequeira</dc:creator>
				<category><![CDATA[Edgar Navarrete Sanchez]]></category>
		<category><![CDATA[Marina Lazareva]]></category>
		<category><![CDATA[Ryal Sequeira]]></category>
		<category><![CDATA[Silvia Oliva Marco]]></category>
		<category><![CDATA[Students]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=1678</guid>
		<description><![CDATA[The rhino model is first simplified and stripped of any unnecessary detail. The model is then saved as an obj or object file to be imported into unity3d. The site is located on google earth. A screenshot of the aerial view is saved to be imported into unity. The image is opened in photoshop in [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/16.jpg"><img class="size-medium wp-image-1679 aligncenter" alt="1" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/16-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">The rhino model is first simplified and stripped of any unnecessary detail. The model is then saved as an obj or object file to be imported into unity3d.<span id="more-1678"></span></p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/25.jpg"><img class="size-medium wp-image-1689 aligncenter" alt="2" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/25-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">The site is located on google earth. A screenshot of the aerial view is saved to be imported into unity. The image is opened in photoshop in a canvas of (512 X 512) pixels and 72 pixels/inch. The contrast and brightness is adjusted to display the elevations better. The image is then saved as a .RAW file.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/44.jpg"><img class="size-medium wp-image-1688 aligncenter" alt="4" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/44-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">A new project is opened in unity3d. A terrain is created by game&gt;create other&gt;terrain. Under terrain options&gt;heightmap the import raw option is selected. The terrain height is adjusted to match the height in google earth. The heightmap resolution is 1+512 which is the pixel dimension of the heightmap.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/55.jpg"><img class="size-medium wp-image-1687 aligncenter" alt="5" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/55-300x169.jpg" width="300" height="169" /></a></p>
<p style="text-align: left">The heightmap is superficially altered by using the Smooth Height tool.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/65.jpg"><img class="size-medium wp-image-1686 aligncenter" alt="6" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/65-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">The terrain is given a base texture using the Paint Texture tool. A directional light is brought in by gameobject&gt;create other&gt;directional light to better understand the terrain.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/74.jpg"><img class="size-medium wp-image-1685 aligncenter" alt="7" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/74-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">A first person controller is introduced into the terrain by assets&gt;import package&gt;character controller. The controlled is positioned by dragging the arrows and the scale is adjusted. The controller must be placed above ground level.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/85.jpg"><img class="size-medium wp-image-1684 aligncenter" alt="8" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/85-300x169.jpg" width="300" height="169" /></a></p>
<p style="text-align: left">Textures are subsequently added to the terrain to achieve the desired result. In this case Lavabrick is used to hightlight the built up areas.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/93.jpg"><img class="size-medium wp-image-1683 aligncenter" alt="9" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/93-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">The organisation of the prototypes are to be replicated. One portion of the site is selected to decrease the lag in the program.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/104.jpg"><img class="size-medium wp-image-1682 aligncenter" alt="10" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/104-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">The prototypes are given character by adding warm textures and the green element.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/112.jpg"><img class="size-medium wp-image-1681 aligncenter" alt="11" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/112-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">The prototypes are organised on the terrain.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/122.jpg"><img class="size-medium wp-image-1680 aligncenter" alt="12" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/122-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">The lava stacks are used to stage pyrotechnics downloaded from the Assets store.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/132.jpg"><img class="size-medium wp-image-1694 aligncenter" alt="13" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/132-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">The crucial terrain component trees are added using the Place Trees tool. The type and variation can be set in the settings panel. A wind settings under Terrain options are switched to add a touch of reality.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/142.jpg"><img class="size-medium wp-image-1693 aligncenter" alt="14" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/142-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">More effects gained from the Assets Store are used to dramatize the scene. Smoke is integrated into the environment.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/152.jpg"><img class="size-medium wp-image-1692 aligncenter" alt="15" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/152-300x167.jpg" width="300" height="167" /></a></p>
<p style="text-align: left">Assets&gt;import package&gt;skyboxes is used to add the final dimension to the game. 6 shaders are clamped together to form the skybox. It is enabled by edit&gt;render settings&gt;skyboxes&gt;material.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/161.jpg"><img class="size-medium wp-image-1691 aligncenter" alt="16" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/161-300x168.jpg" width="300" height="168" /></a></p>
<p style="text-align: left">The game is tested out by selecting the play button. Minor adjustments are made to the Character Controller&#8217;s movement, i.e speed in 3 directions under Character Motor in the inspector tab. The game is finally made using the build option.</p>
<p style="text-align: left"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/17.jpg"><img class="size-medium wp-image-1690 aligncenter" alt="17" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/17-300x168.jpg" width="300" height="168" /></a></p>
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		</item>
		<item>
		<title>Assignment 2 Geolocation &#8211; Catch your point in the world</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/assignment-2-geolocation-catch-your-point-in-the-world/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/assignment-2-geolocation-catch-your-point-in-the-world/#comments</comments>
		<pubDate>Wed, 26 Nov 2014 15:01:41 +0000</pubDate>
		<dc:creator>Marina Lazareva</dc:creator>
				<category><![CDATA[Marina Lazareva]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=923</guid>
		<description><![CDATA[&#160;  ]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/15.jpg"><img class="alignnone size-large wp-image-924" alt="1" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/15-730x547.jpg" width="730" height="547" /></a><span id="more-923"></span> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/17.jpg"><img class="alignnone size-large wp-image-936" alt="1" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/17-730x516.jpg" width="730" height="516" /></a><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/2-Picture-frame1.jpg"><img class="alignnone size-large wp-image-947" alt="2 Picture frame" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/2-Picture-frame1-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/3-Scale.jpg"><img class="alignnone size-large wp-image-926" alt="3 Scale" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/3-Scale-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/4-Set-surface.jpg"><img class="alignnone size-large wp-image-927" alt="4 Set surface" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/4-Set-surface-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/5-Set-point-with-exact-coordinates.jpg"><img class="alignnone size-large wp-image-928" alt="5 Set point with exact coordinates" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/5-Set-point-with-exact-coordinates-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/6-Obtained-data.jpg"><img class="alignnone size-large wp-image-929" alt="6 Obtained data" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/6-Obtained-data-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/7-Read-data-panel.jpg"><img class="alignnone size-large wp-image-930" alt="7 Read data panel" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/7-Read-data-panel-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/8-Obtained-altitude.jpg"><img class="alignnone size-large wp-image-931" alt="8 Obtained altitude" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/8-Obtained-altitude-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/9-Bake-the-mesh.jpg"><img class="alignnone size-large wp-image-932" alt="9 Bake the mesh" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/9-Bake-the-mesh-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/10-Assign-material-of-the-mesh.jpg"><img class="alignnone size-large wp-image-933" alt="10 Assign material of the mesh" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/10-Assign-material-of-the-mesh-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11-Set-the-prototipe-on-the-mesh.jpg"><img class="alignnone size-large wp-image-934" alt="11 Set the prototipe on the mesh" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11-Set-the-prototipe-on-the-mesh-730x516.jpg" width="730" height="516" /></a> <a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/12-Entire-Model-in-the-Google-Earth.jpg"><img class="alignnone size-large wp-image-935" alt="12 Entire Model in the Google Earth" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/12-Entire-Model-in-the-Google-Earth-730x516.jpg" width="730" height="516" /></a></p>
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		</item>
		<item>
		<title>Assignment 1 .Rhino. 123D Catch. One more drinking fountain</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/234/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/234/#comments</comments>
		<pubDate>Thu, 06 Nov 2014 09:43:32 +0000</pubDate>
		<dc:creator>Marina Lazareva</dc:creator>
				<category><![CDATA[Marina Lazareva]]></category>
		<category><![CDATA[Silvia Oliva Marco]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=234</guid>
		<description><![CDATA[There were a lot of attempts of capturing but in the end we did it. Wery good tutorial for the begginers in Rhino.]]></description>
				<content:encoded><![CDATA[<p>There were a lot of attempts of capturing but in the end we did it. Wery good tutorial for the begginers in Rhino.</p>
<div id="attachment_233" class="wp-caption alignnone" style="width: 235px"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/Image_21.jpg"><img class="size-medium wp-image-233" alt="Photo of Drinking fountain" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/Image_21-225x300.jpg" width="225" height="300" /></a><p class="wp-caption-text">Photo of Drinking fountain</p></div>
<div id="attachment_235" class="wp-caption alignnone" style="width: 310px"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11.jpg"><img class="size-medium wp-image-235" alt="Importing mesh into Rhino" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/11-300x157.jpg" width="300" height="157" /></a><p class="wp-caption-text">Importing mesh into Rhino</p></div>
<div id="attachment_236" class="wp-caption alignnone" style="width: 222px"><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/page9.jpg"><img class="size-medium wp-image-236" alt="Model  created in  Rhino" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/page9-212x300.jpg" width="212" height="300" /></a><p class="wp-caption-text">Model created in Rhino</p></div>
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