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	<title>IC.4 Digital Tools &#187; Stephanie Farah Carbonell</title>
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		<title>Assignment 3. Canopy with Unity</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment-3-canopy-with-unity/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/12/assignment-3-canopy-with-unity/#comments</comments>
		<pubDate>Mon, 15 Dec 2014 12:14:55 +0000</pubDate>
		<dc:creator>Denis Li</dc:creator>
				<category><![CDATA[Denis Li]]></category>
		<category><![CDATA[Francesco Maria Massetti]]></category>
		<category><![CDATA[Maria Alexandra Polyakova]]></category>
		<category><![CDATA[Stephanie Farah Carbonell]]></category>
		<category><![CDATA[Teresa Londono]]></category>
		<category><![CDATA[assignment 3]]></category>
		<category><![CDATA[digital tools]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=1431</guid>
		<description><![CDATA[&#160; &#160; 1. created new project and brought our torre baro site with stairs and some buildings &#160; 2. added skybox and terrain, to build more land and mountains, also added grass texture &#160; 3. added fog, for more realistic feel &#160; 4. brought canopy structure as .fbx file, in order to keep original materials [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/91.jpg"><img class="alignnone size-medium wp-image-1432" alt="9" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/91-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span id="more-1431"></span></p>
<p>1. created new project and brought our torre baro site with stairs and some buildings</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/12.jpg"><img class="alignnone size-medium wp-image-1433" alt="1" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/12-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>2. added skybox and terrain, to build more land and mountains, also added grass texture</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/21.jpg"><img class="alignnone size-medium wp-image-1434" alt="2" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/21-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>3. added fog, for more realistic feel</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/33.jpg"><img class="alignnone size-medium wp-image-1435" alt="3" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/33-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>4. brought canopy structure as .fbx file, in order to keep original materials</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/4.jpg"><img class="alignnone size-medium wp-image-1436" alt="4" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/4-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>5. in terrain settings added grass</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/51.jpg"><img class="alignnone size-medium wp-image-1437" alt="5" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/51-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>6. also in terrain settings, managed to cover whole area with trees</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/6.jpg"><img class="alignnone size-medium wp-image-1438" alt="6" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/6-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>7. game is ready!</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/7.jpg"><img class="alignnone size-medium wp-image-1439" alt="7" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/7-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/8.jpg"><img class="alignnone size-medium wp-image-1440" alt="8" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/12/8-300x168.jpg" width="300" height="168" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Assignment 2 : Geolocation</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/assignment-2-geolocation/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/assignment-2-geolocation/#comments</comments>
		<pubDate>Wed, 26 Nov 2014 10:42:18 +0000</pubDate>
		<dc:creator>Denis Li</dc:creator>
				<category><![CDATA[Denis Li]]></category>
		<category><![CDATA[Francesco Maria Massetti]]></category>
		<category><![CDATA[Maria Alexandra Polyakova]]></category>
		<category><![CDATA[Stephanie Farah Carbonell]]></category>
		<category><![CDATA[Teresa Londono]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=600</guid>
		<description><![CDATA[1. Select the site of from Google Earth 2. Create terrain in Grasshopper &#160; 3. Bake and Surface &#160; 4. Export Model as .kmz file and Import into Google Earth &#160;]]></description>
				<content:encoded><![CDATA[<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/14.jpg"><img class="alignnone size-medium wp-image-619" alt="1" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/14-300x168.jpg" width="300" height="168" /></a><br />
<span id="more-600"></span></p>
<p>1. Select the site of from Google Earth</p>
<p>2. Create terrain in Grasshopper</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/22.jpg"><img class="alignnone size-medium wp-image-620" alt="2" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/22-300x168.jpg" width="300" height="168" /></a></p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/3.jpg"><img class="alignnone size-medium wp-image-621" alt="3" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/3-300x168.jpg" width="300" height="168" /></a></p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/41.jpg"><img class="alignnone size-medium wp-image-622" alt="4" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/41-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>3. Bake and Surface</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/52.jpg"><img class="alignnone size-medium wp-image-623" alt="5" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/52-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
<p>4. Export Model as .kmz file and Import into Google Earth</p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/6.jpg"><img class="alignnone size-medium wp-image-624" alt="6" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/6-300x168.jpg" width="300" height="168" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assignment 1- Digitizing a urban object</title>
		<link>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/assignment-1-digitizing-a-urban-object/</link>
		<comments>http://legacy.iaacblog.com/maa2014-2015-digital-tools/2014/11/assignment-1-digitizing-a-urban-object/#comments</comments>
		<pubDate>Wed, 05 Nov 2014 16:46:33 +0000</pubDate>
		<dc:creator>Stephanie Farah Carbonell</dc:creator>
				<category><![CDATA[Alejandro Carrillo]]></category>
		<category><![CDATA[Stephanie Farah Carbonell]]></category>
		<category><![CDATA[Teresa Londono]]></category>

		<guid isPermaLink="false">http://legacy.iaacblog.com/maa2014-2015-digital-tools/?p=173</guid>
		<description><![CDATA[Our first approach to an object was a chair, but we had several problems; we started scanning the object with our cellphone and it was really slow, after this we noticed that the chair had lots of perforations, it was not a solid element and it was difficult to scan. The light was not good, [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/texture.bullean.jpg"><img class="alignnone size-medium wp-image-198" alt="texture.bullean" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/texture.bullean-231x300.jpg" width="231" height="300" /></a><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/process.jpg"><img class="alignnone size-medium wp-image-200" alt="process" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/process-231x300.jpg" width="231" height="300" /></a><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/imagen-hidrante1.jpg"><img class="alignnone size-medium wp-image-196" alt="imagen hidrante1" src="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/imagen-hidrante1-300x170.jpg" width="300" height="170" /></a></p>
<p><a href="http://legacy.iaacblog.com/maa2014-2015-digital-tools/files/2014/11/texture.bullean.jpg"><span id="more-173"></span></a></p>
<p>Our first approach to an object was a chair, but we had several problems; we started scanning the object with our cellphone and it was really slow, after this we noticed that the chair had lots of perforations, it was not a solid element and it was difficult to scan. The light was not good, we made our scan at 12 in the afternoon, and it created many shadows, and because of this the object becomes difficult to understand.</p>
<p>&nbsp;</p>
<p>Our second approach was successful. We decided to scan a solid object, and do it with the 123 Catch but in our computer, so we took many photos with our camera at 5 pm and then passed them to the program and everything work much better this way. We imported the file to rhino and started with the mesh tool, we noticed it was much more difficult this way, we didn’t had the knowledge to mold it that way. After all we decided to make our element from scratch, we started building each piece at a time and then putting them together, and our final object was nice.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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