With +12 million people and beautiful landscape, Rio De Janeiro sets an example of a charming mega-city. However, it also sets an example of a disconnected city with many social and natural boundaries. This observation comes in contrast to the idea which we have found in “Space, Time and Play” book that the cities in the video gaming world are border-less and connected, creating an open-world city experience. Combining those two notions together rises the question of how we can create a continuous city growing horizontally and vertically through opening new territories and unlocking growth patterns, in respect to the natural givens, that make the citizen a super hero in his own city.
Category Archives: Juan Carlos Yepes Gallo
Open World City | Rio De janeiro + Space, Time and Play
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