Assignment_3_Microbial Fuel Cell

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The rhino model is first simplified and stripped of any unnecessary detail. The model is then saved as an obj or object file to be imported into unity3d.

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The site is located on google earth. A screenshot of the aerial view is saved to be imported into unity. The image is opened in photoshop in a canvas of (512 X 512) pixels and 72 pixels/inch. The contrast and brightness is adjusted to display the elevations better. The image is then saved as a .RAW file.

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A new project is opened in unity3d. A terrain is created by game>create other>terrain. Under terrain options>heightmap the import raw option is selected. The terrain height is adjusted to match the height in google earth. The heightmap resolution is 1+512 which is the pixel dimension of the heightmap.

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The heightmap is superficially altered by using the Smooth Height tool.

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The terrain is given a base texture using the Paint Texture tool. A directional light is brought in by gameobject>create other>directional light to better understand the terrain.

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A first person controller is introduced into the terrain by assets>import package>character controller. The controlled is positioned by dragging the arrows and the scale is adjusted. The controller must be placed above ground level.

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Textures are subsequently added to the terrain to achieve the desired result. In this case Lavabrick is used to hightlight the built up areas.

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The organisation of the prototypes are to be replicated. One portion of the site is selected to decrease the lag in the program.

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The prototypes are given character by adding warm textures and the green element.

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The prototypes are organised on the terrain.

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The lava stacks are used to stage pyrotechnics downloaded from the Assets store.

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The crucial terrain component trees are added using the Place Trees tool. The type and variation can be set in the settings panel. A wind settings under Terrain options are switched to add a touch of reality.

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More effects gained from the Assets Store are used to dramatize the scene. Smoke is integrated into the environment.

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Assets>import package>skyboxes is used to add the final dimension to the game. 6 shaders are clamped together to form the skybox. It is enabled by edit>render settings>skyboxes>material.

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The game is tested out by selecting the play button. Minor adjustments are made to the Character Controller’s movement, i.e speed in 3 directions under Character Motor in the inspector tab. The game is finally made using the build option.

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