Category Archives: IC.3 Theory Concepts

Social Housing: Introducing spatial analysis to Andean Communities

“Architecture become a brainwashing work, the whole way of thinking has been already conditioned” (LEACH, 2011). The legacy of modern functionalism is recognized in the universal formulas applied to architecture. However; the next design agenda should be structured in the dynamic network of societies. The contemporary tasks require specific studies of the systems to generate coherent interactions.

Design answers should preserve the unique character and sense of the places. Generic solutions came from general assumption of the problems, which is not real. Social patterns and spatial process are interaction forces highly define by the environment and the time. For this reason the comprehension of how people work together with the form and function gives particular variations that should be organized and shaped by the architecture.

The aim of this paper * is to study how logics and functions of the space should be properly introduced before designing architectural strategies. The present research is based on the analysis of the cultural, social, economic and environmental configurations in the Andean unplanned settlements in Ecuador. These studies show that the mentioned settlements have complex systems of social and environmental interactions based on the cultural and economic configuration of the communities. The complexity of the spatial layouts constitutes the conceptual framework for architectural strategies. For this reason the spatial configuration analysis is an important tool to diagnostic how people conceive and work on living places. In the same way, the social and spatial image of the Andean settlements should be projected in social housing solutions and in the articulation plans between unplanned settlements and urban areas.


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Hive mind architecture

Nowadays science has gone very far, there is an overload of information, for sure enough for new breakthroughs, but probably too much for one head. This information is kept in the heads of different people, scientists and professionals, and what you need to do is just add one to another, and probably a new outbreak will occur.
But of course the communication technologies also advance. Twenty years ago people, working on the same project, were tied to each other; they had to work in the same place at the same time, to be able to share their knowledge, ideas and to produce something. Then in 1991 WWW came and changed it all.

“The World-Wide Web was developed to be a pool of human knowledge, and human culture, which would allow collaborators in remote sites to share their ideas and all aspects of a common project”.
(Sir Tim Berners-Lee et al. 1994)

It gave people the chance to work together, being in the different parts of the globe, sometimes never even seeing each other in the real life.
Then, in 1998 an era of Open source software began. Open source concept gave birth to plenty prosperous software and web projects (e.g. Wikipedia, Linux OS) and at this stage proved itself to be very efficient.
Let’s take a look at the way people collaborate in architecture. They use internet to connect each other and share information, but do they reach the full capacity of the knowledge they can get? The state of the art of collaboration in architecture can be compared to the level of development of the collaboration used in web and software design somewhere between 1991 and 1998. But what if we made a step further? If the “hive mind”1 was used in architecture practice, it could become incredibly efficient, and lots of breakthroughs could happen.
Shouldn’t we try to catch up?

Bibliographic references:

  • Kelly, Kevin 1994. Out of Control: The New Biology of Machines, Social Systems, & the Economic World. Addison Wesley, MA.
  • Kelly, Kevin 2008. Bottom is not Enough
  • Leach, Neil 2011. Swarm Intelligence.
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Performance-oriented Materials in the mass Customization Era

Linn Tale Haugen, Oslo School of Architecture and Design, 2009

It is a fact that we have, for a long time, been moving away from the Fordist mass production system. In the past globalization’s effect segmented the production and assembly line in small parts and scattered them all around the world to follow raw materials and cheap labor. But today we are on the verge of a complete and utter revolution regarding the scale and way we produce commodities. It is the introduction of digital fabrication and computation in a completely different context that is bound to change the way we consume and fabricate goods in our cities.
It is most probable that in the nearby future every neighbor will have a small factory, the size of an apartment, where customers, or in other cases citizens, will be able to download designs of furniture, clothes, tools or whatever, customize them. or even generate them themselves and 3d print them, laser cut them or mill them, generally fabricate them exactly the way they want and need them.
Mass production will and has to give way to mass customization and a more conscious and smart use of materials. The new technologies of fabrication, the modern computational techniques and the customization of production offer design a unique opportunity to explore the possibilities of new materials or new techniques of using existing materials and utilizing material behaviour to achieve better-smarter performance.

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Digital morphogenesis in architecture: A toolbox for change

Architecture like art has followed throughout history a movement, a theoretical basis that had been dictating aesthetic and functionality guidelines to be followed, exploring different approaches to function and form, finding diverse solutions to the same problem, the built environment; independent to the use of the building these guidelines have been followed in order to fit a scheme of progress revolving economic, political, and social issues.

Nowadays, we have come to a time where aesthetics have been explored, but more importantly we need to focus on function, not as a movement, but as a global need of understanding that we have limited resources and architecture should directly respond to these needs prior to any other matter. Preserving and regenerating, using every resource in the most responsible manner that is possible with the help of a new set of tools and technology available to us, architecture should now respond to guidelines based merely on the environmental impact, the effect it has con society, and its role in shaping the city, today we find available a new toolbox, a new form of understanding, solving, visualizing that can help us achieve this responsible usage.

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For instance it can be thought that Topology is only about objects and geometry concepts (being rather the opposite, Geometry is about some kind of topological objects). Side less in many cases its impossible to give an idea of how to manage the interpretation of the Topology problems, or even some concepts. The Topology also feed large concepts where inspiration comes from the inside of Mathematic Analysis. This means almost every concepts and ideas of this area are Topological concepts and ideas; and its here where the Topology ceases to be a simple Mathematical game, to become on the applicable logic system that can be conceptualized in the Tectonic analysis, evolution, animation, interconnectivity, relation, etc. The knowledge Topology deletes any idea about static, or in best of the case, can be turn from any static system to a dynamic system.

The Topology can have an endless number of applications that introduce the possibility to develop tools and also process of analysis in change of a constant evolution; due to the ability of limitation and the flexibly, in which the objects have to explore; with the capacity to have an unrecognizable genetic on a simple view; because the process of change is that they are constantly subjected without losing its parameters.

1.1 Tectonic Applications. In a more dramatic sense of the word, it could be call the Topology of the Mutations; because it can be explored in this way the morphology possibilities of the tectonic and their dynamic applications; as well in the mechanic and elasticity that can produce animated transformations and their possible constants of variables. “The Shape without Shape”, it is a concept that is not focus in the ends of the result, and also as research of the process like a manual in where its explained the entities to discuss, if not to the constant used for these to be applied. The Topology applied in the tectonic can be focus to explore Topology Spaces that can produce changes on a morphologic in the structure; but also in the same time can not lose their character by the limit concept that handles the Topology, ready to adapt in real time, animated, as device open to tectonic loops loaded to space and time.

1.2 Prototyping Applications (Evolutions and Animations). The conjunct and the sub conjunct are a collateral effect that produces the condition of continuity and limit: both conditions are developed at the full time line in transformation and variations constants, that if frozen on fragment of the continuity in the limit, it can be to access an entity library that is interconnected with loops of time and space.

The Topology can be an application for prototyping in two ways: one can be thinking in the parameterization of the Topology and their family as an entities conceptualizing from the individuality of pieces. This concept were used for other Proto-geometric like the Fractals, but the Topology have the independence on a particular understanding the concept of limit, but not as an end, if not to the idea to bring the Mutation and the evolution transition in the ends of the object without lose it established Mathematic conditions; not like the beginning of the shape, thinking it more as like a rule. Taking it to determine the end of the beginning, like a loop, as these have not vector conditions, they have more kinetic condition. The second can be to develop entities with a mayor level of complexity; where can it be focus animation entity. This is a type of Parametrización itself, where the only constants are the Topology condition that is part of itself. Animated Architecture with a change on logics with a specific proposal. Opening a world can disappear the idea of perpetuation of the shape, and begins to the process of adaptive animation.

1.3 Interconnectivity Applications. (Relation and Programs). The Topology can be applied in the exploration of systems that can be used for different needs. With one logic that shows the individuality of the ideas and not like the only solution for different problems. Adaptive animations can be revolutionary concepts, because the possibilities can change itself, in the exploration of programs that uses not only the space but also the time. Programs really animated, that can be transformed in long of the time and their tectonics is manifests for this fluctuating constants that are the subject.

But the above can be applied in uses to think in a mutation of the programs that can be a new way to simulate combination of programs and explore their behaviours. Simulated and their fusion programs like the loops, can be a new way to explore the programs as parametric and their combination possibility, that also can be produce programs that never will be thinking in fusion and determined new ways for manifest of a gamma of environments to change these. And it is here where the relationship begins to change and Mutate showing new interconnectivity systems and new assembly nodes of these fluctuant networks of information that have the condition of the constant flow.

The Topology it’s an open system that offers a dialog in all topics. Not like a solution of problems but more as a tool without radicalization, like a tool for developing adaptability. Topology teaching system can be really dynamic a continues, holder of a variability that is defined for parameters loaded on interconnected information with the time and space.

The Topology teaches to work the space in a Topological way. Leaving on aside the perpetuation of the space, like a mystic container, turning the development of fluctuant dynamics that can be manifested randomly without their information. Holding a latent change in dynamics, that can develop devices that will become manifest with the time. Not in a metaphysical way but instead a physical science.

The need to have variants in the system makes to explore the executions of load devices of information in real time; dynamics and animated, that can be operating on a world with constant information and the transformation for itself. Answers for systems that were impossible.

The Topology shows us that it can be transformed without ceasing. That it is now if they will be same, although their structure say the contrary, blurry the myths and focus on the possibility of the dynamic systems from their continuity and also their execution limits.

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