Theoretical framework | Thousand Plateaus -Rhizome | Deleuze- Guattari
Architectural Project | Blur Building | Diller Scofidio – Renfro
Concept | Evolution towards a rhizomatic society / difuminating the preconceived limits
As a group, we agreed to explore the Rhizome concept and present it in an interactive way, so that people can experience by themselves the effects of being in a rhizomatic scene. By utilizing a UNITY software created game, with a few clicks the user will discover its own paths and connections while discovering different keywords behind Deleuze’s and Guattari’s concepts. The user, acting in a free, non-linear and non-hierarchical way, will be always in the middle, not at the beginning or the end. We have related and used the Blur Building as a support to the game scene which in itself represents a non-container building, a multi-senses fog-mass, open to new encounters and possibilities, which can be interpreted as an attempt of difuminating the limits.
A Thousand Plateaus :Capitalism and Schizophrenia, by Deleuze and Guattari, was written in 1980 in a non-linear way which allows the reader to move among plateaus in any specific order. Plateaus propose self vibrating regions of intensities. A Rhizome is made of Plateaus. We can say that the Rhizome is inherently multiple, it has no center, its horizontal (avoiding vertical or linear connections) , it just proliferates, it is not genetical, all within a Nomadic non-territorial approach which opens endless possibilities.
Some of the principles behind the rhizome concept are:
- Principles of connection and heterogeneity: any point of a rhizome can be connected to anything other, and must be.
- Principle of multiplicity:Multiplicities are rhizomatic
- Principle of asignifying rupture: A rhizome may be broken..against the over-signifying breaks separating structures or cutting across a single structure.
- Principle of cartography and decalcomania: a rhizome is not amenable to any structural or generative model. It is a stranger to any idea of genetic axis or deep structure.
The rhizome is altogether different, a map and not a tracing…..
The Blur building:
….”Upon entering the fog mass, visual and acoustic references is erased, leaving only an optical white-out and the white-noise of pulsing nozzles. Blur is an anti-spectacle. Contrary to immersive environments that strive for high-definition visual fidelity with ever-greater technical virtuosity, Blur is decidedly low-definition: there is nothing to see but our dependence on vision itself.” Diller Scofidio
It is an architecture of atmosphere, an ephemeral non-built construction that interacts with the users and the context, investigating the concept of evanescence. The building as a sensorial experience. In fact, within its cloud, the public could feel and “drink” the architecture in a media installation that involved all the human senses.
THE RHIZOME GAME
Please click on the following link to download and play the game:
https://drive.google.com/a/iaac.net/folderview?id=0B5wfKFZT_YEUanM4VE1lWi1OQ1U&usp=sharing
Game instructions: There are NO instructions (structures), just click on the texts and discover your path connections. Enjoy!
Key words to be discovered by the player related to the Rhizomatic:
NON-LINEAR
HORIZONTAL
ACENTERED
NETWORK
MULTIPLICITY
NOMADIC
POSSIBILITIES
NON-TERRITORIAL
INTERCONNECTED
UNORTHODOX………………..ENDLESS KEY WORDS COMING FROM ALL DIRECTIONS….
Image credits for Academic Assignment : TV and Internet images in the game, source: internet
The Digital Water Pavilion (DWP) image in the game | Author : Carlo Ratti associati