Relational & Digital Logics_Evolution towards a rhizomatic society

image

Theoretical framework  |  Thousand Plateaus -Rhizome   |  Deleuze- Guattari

Architectural Project | Blur Building  |  Diller Scofidio – Renfro

Concept | Evolution towards a rhizomatic society / difuminating the preconceived limits

As a group, we agreed to explore the Rhizome concept and present it in an interactive way, so that people can experience by themselves the effects of being in a rhizomatic scene. By utilizing  a UNITY software created game, with a few clicks the user will discover  its own paths and connections while discovering different keywords behind Deleuze’s and Guattari’s concepts. The user, acting in a free, non-linear and non-hierarchical way, will be always in the middle, not at the beginning or the end. We have related and used the Blur Building as a support to the game scene which in itself represents a non-container building, a multi-senses fog-mass,  open to new encounters and possibilities, which can be interpreted as an attempt of difuminating the limits.

A Thousand Plateaus :Capitalism and Schizophrenia, by Deleuze and Guattari, was written in 1980 in a non-linear way which allows the reader to move among plateaus  in any specific order. Plateaus propose self vibrating regions of intensities. A Rhizome is made of  Plateaus. We can say that the Rhizome is inherently multiple, it has no center, its horizontal (avoiding vertical or linear connections) , it just proliferates, it is not genetical, all within a Nomadic non-territorial approach which opens endless possibilities.

Some of the principles behind the rhizome concept are:

- Principles of connection and heterogeneity: any point of a rhizome can be connected to anything other, and must be.

- Principle of multiplicity:Multiplicities are rhizomatic

- Principle of asignifying rupture: A rhizome may be broken..against the over-signifying breaks separating structures or cutting across a single structure.

- Principle of cartography and decalcomania: a rhizome is not amenable to any structural or generative model. It is a stranger to any idea of genetic axis or deep structure.

The rhizome is altogether different, a map and not a tracing…..

The Blur building:

….”Upon entering the fog mass, visual and acoustic references is erased, leaving only an optical white-out and the white-noise of pulsing nozzles. Blur is an anti-spectacle. Contrary to immersive environments that strive for high-definition visual fidelity with ever-greater technical virtuosity, Blur is decidedly low-definition: there is nothing to see but our dependence on vision itself.” Diller Scofidio

It is an architecture of atmosphere, an ephemeral non-built construction that interacts with the users and the context, investigating the concept of evanescence. The building as a sensorial experience. In fact, within its cloud,  the public could feel and “drink” the architecture in a media installation that involved all the human senses.

THE RHIZOME GAME 

Please click on the following link to download and play the game:

https://drive.google.com/a/iaac.net/folderview?id=0B5wfKFZT_YEUanM4VE1lWi1OQ1U&usp=sharing

Game instructions: There are NO instructions (structures), just click on the texts and discover your path connections. Enjoy!

Key  words to be discovered by the player related to the Rhizomatic:

NON-LINEAR

HORIZONTAL

ACENTERED

NETWORK

MULTIPLICITY

NOMADIC

POSSIBILITIES

NON-TERRITORIAL

INTERCONNECTED

UNORTHODOX………………..ENDLESS KEY WORDS COMING FROM ALL DIRECTIONS….

 

Image credits for Academic Assignment : TV and Internet images in the game, source: internet

The Digital Water Pavilion (DWP) image in the game | Author : Carlo Ratti associati

This entry was posted in Devika Chandrababu, Jose Javier Fernandez Ponce, Matteo Silverio. Bookmark the permalink. Both comments and trackbacks are currently closed.