Category Archives: Phases

Hacking Devices – Trimbot

Hacking devices
Team :  Morten Bulow ,Mohamad Ghamlouch ,  Marko Vukovic
Academic staff: Marta Male-Alemany, Victor Viña, Brian Peters
The project was part of the IAAC workshop “Hacking Devices”  with Victor Viña .The basic task was to hack  into existing technologies and re-define it  for a different use . We decided to dismantle  a printer and mount it on a wood axis ,as well as adding a light sensor to it , thus transforming it into a light mapper .
Checkout the Trimbot in Action or the pdf presentation of the workshop project.
Also posted in 1, Hacking Devices, Team 5 | Comments closed

Recycled FaBric(k) – Generative Design

Genetic Algoritm for Stable Brick Assembly – Video

Also posted in Generative Design, Team 3 | Comments closed

Recycled FaBric(k) – Hacking Devices

Arduino Controlled Rotating Saw Video

Also posted in Hacking Devices, Team 3 | Comments closed


crystal or crystalline solid is a solid material whose constituent atoms, molecules, or ions are arranged in an orderly repeating pattern extending in all three spatial dimensions. Borax, also known as sodium boratesodium tetraborate, or disodium tetraborate, is an important boron compound, a mineral, and a salt of boric acid. It is usually a white powder consisting of soft colorless crystals that dissolve easily in water. We used the crystallizing properties of borax to test the potential of making structures, using various threads and meshes.

Team members : Viraat Kumar, Gamze Gunduz, Diego Lopez Ibarra

KRY_N_STALLATION presentation

Video Links :

Crystal growth video :Crystal growth test

Scaffold test : Thread Scaffold

On site : On site construction

Also posted in Material Matters, Team 2 | Comments closed

Generative Design – digital tectonics

student team: Martin Firera, Julian Hildebrand, Ohad Meyuhas, Jordi Portell

teaching staff: Marta Male-Alemany, Victor Viña, Brian Peters

Our project “material networks” is based upon the investigation of a multimaterial building processes with the aim of being able to generate material networks which depending  on environmental factors on site such as heat, light, wind may feature specialized physical properties according to  the quantity and deposition of the single materials in the network. The deposition process is based on a piling principle. The project is still progressing,meanwhile some of the accomplished tasks and stages of the project are illustrated below.

simulation of granular material deposition in processing

various nozzle types with each a specific material can be placed in order to simulate multiple gemometric patterns emerging during deposition over time; even this simulation is still two dimensional it already conveys an idea of th ecomplex interaction of material which is possible through stacking of multiple layers.

an extension of the processing script allows  for simulation of the wettening process as well; water can be poured on top of the sand piles and the penetration depth can be analized thus informing about the quantitative relation between the  thickness of the deposited material layer and the poured amount of water.

this is the first approach of replicating the “light detector” from the hacking workshop in a processing simulation; the idea is that an environmental physical value can be measured ( grey scale ring ) and the pile deposition can happen within a certain “wall” thickness corresponding to the measured environmental factor; i.e. we can measure radiation and react accordingly with different wall thicknesses.

click here to see the “granular material simulation” working

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