5 cm per second

IMG_8488

 

In a contemporary context where technology is used mostly to solve practical issues, from medical robots to architectural mechanisms, or to optimized communication, the emotions and senses of the individual are put aside.
Even in the interactive design field, when the body is not excluded from the experience through a screen or any kind of interface, often, the interactive experience is limited to a quick, simple action and does not reply to any level of sophistication.

The interactive object can certainly trigger different kind of reactions, or raise awareness or questions in the mind of the user, but the loop of interaction stays limited, and the object stays therefore disconnected from the space around, from the context in general, and once the experience is finished, from the user him/herself. In an era where the body is being fragmented rather than multiple, disconnected rather than sensitive, it is the responsability of artists/designers/architects to try to use interaction to reconciliate the human with his body, to give back their place to senses and emotions.

 

 

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HYPORTRAITS: A Social Creation Experiment

Advanced Interaction Research Studio Final Presentation – IAAC 2014 Barcelona Hyportraits_concept

Since we have memory, we have been fascinated with the image, it has the power to last in time, create identity and find a perfect spot in our collective imagination as society. Portrait is a complex visual exercise with huge impact in the visual culture development of our society. We have seen that trough history , and that is why we are so attracted to explore it from the perspective of new technologies and new challenges as creators of the information age.

In one hand, as humans and digital citizens we are in constant evolution, so our visual representation need to have the same attribute: be evolutive, able to change in real time and offer infinite possibilities; and that is possible with the actual tools that we have now days. We can put together very complex process in simple functions to obtain unpredictable results.

On the other side, take a look at the process of visual creation, where there is always two roles:  be observed and be the observer. At the end a collective exercise. Based on that we decide to create an installation were the portrait an exercise of mutual creation, where two strangers meet in a moment and work together to create an unexpected visual result. As interaction students we were very interested in do an experiment and a research into the phenomena of collective reaction, finding an excuse to connect our identities and create something together. At the end is the representation of how we act as society: we work together to evolve.  Read More »

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PROTOTYPE GINGA: Dance becomes Music

Ginga is a wearable technology that turns body movement into sound.

Extra1 Our body is the result of thousands of generations of intense evolution. When we use modern technologies, our bodies are reduced to a chair and a finger click. Design creates behaviors. A new approach is needed to develop the technologies of the future, starting from our physical reality, giving emergent technologies a human shape.

Prototype Ginga is an experiment conceived in Capoeira, the Brazilian dance/martial art. The “players” dance to the typical Capoeira music, and using a set of sensors in the arms and legs, they will change the music as they dance. ‘‘Ginga’’ is the name of the basic movement of Capoeira. The concept of the project is to read the body movement and establish new relations between our natural behaviours and future technology. People recognize music instinctively and we can easily assign movement to rhythm. With this project, the relation between music and dancer is reverted as the movement is now generating the sounds. The set of sensors amplify the human output, entering a loop in which the output of the body movement becomes a new input for the dancer, in the form of sound and music. This results in an interaction that adds complexity to the experience.

The experiences we share determine the value we give them. Technology is as good as how it make human experiences more complex, letting us communicate in new ways, generating questions and curiosity.

OLYMPUS DIGITAL CAMERA
Sensor Setup
The device works by attaching a flex sensor in the elbow to detect the extension of the arm and the act of opening the body. An Read More »

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Close to the Body // Workshop

IAAC Advanced Interaction students along with ESDi students and Estruch artists participated in the Close to the Body workshop, with Oscar Tomico  from the Designing Quality in Interaction Research Group at the Department of Industrial Design, Eindhoven University of Technology and and Marina Castan from ESDI, in order to research the design wearable’s, the material, the body and performativity

Close To The Body, a project that explores the emerging space offers smart textile technology to investigate the dynamic relationship between the body, textiles and the environment, investigated how the body influences the material and vice versa during the workshop.

Photo credits: Oscar Tomico

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HYPORTRAITS

01. OBJECTIVE

HYPORTRAITS  is an interactive installation and a collaborative project that explore the portrait’s role in our society, its importance as a pure visual representations of ourselves and how this is evolving to represent our faces in the future.

Future Face Concept

Future Face Concept

 

The new social behaviors proposed by the digital era and new technologies allow humans to create new or different versions of ourselves, to change the way other humans look us. If we look at devices such as Google Glass, those,  will allow us to have in real time any digital face or representation of it, we will be creating new skins, new mask to represent our emotions, our interest or even to create a version of ourselves that we are not capable to achieve; at the end, a new concept of Portrait. Read More »

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