Category Archives: Ricardo Fernandez


An important feature of the 3d print exercise it’s the capability of the machine to print objects within limitations of an external device, the property to print objects inside the same object was our main focus and created the idea that led us to developed a join with the propriety that it can be self expandable after printed and have a working moving system trough their printed parts.

In the developing of this idea the exercise was focus in the creation of many parts linked together so that it could be created as an infinite linear joint consisting in a multiple reach of forms. It wasn’t to create the same joint repeated one after another, it’s about to develop many joints together but with mutations that characterize each one before the separation starts to occur.
To have this series of individual mutating objects the parametric tool Grasshopper was needed in order to create this independence of objects, but with the constrains of the area to be printed.

Video fabrication join parametric
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Students: Fernando Barba/ Jose Starsky Naya Lara / Ricardo Fernandez

In this project we wanted to emulate the idea of a topography based surface, our intentions were to simulate in RhinoCAM the capacity of the machine to build this gently shapes in order to obtain the result we wanted, Valchromat was picked and its intended to watch the depth of the material by trying to show all the three colors of the panel first doing a 26mm tool Horizontal Roughing to remove the most quantity of material and then pass to a 12mm Parallel finishing tool for a better smooth looking surface.


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The (B) Lamp

B lamp

Students:  Fernando Barba Castillo / Jose Starsky Naya Lara / Ricardo Fernandez

For this exercise we were given methacrylate as a material and bending as the technique to be used. Since the beginning the material presented several drawbacks, for example the fragility but at the same time the rigidity of the material to bend.

Trying to achieve the bending of the methacrylate we experimented applying heat to the material with a heat gun. We concluded after several experiments with heat, that it was possible to bend but that it was not an accurate bend,  and was more of an artisanal work rather than digital fabrication. After bending with a heat gun was discarded, we started to look at bending by applying force to it and creating joints on the lamp that would encourage the bending but at the same time create a rigid structure.

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