Augmented Topography

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FINAL feb26 [the bath, the bathROOM & the bareness]

The movie I am working with is SPIRIT AWAY (Hayao Miyazaki 2001). It is about a family that got lost in an “enchanted” place where is located a HOTEL which main guests are Gods that travel there in order to relax and take herbal and aromatic baths. So, while the human lose materiality, gods win it while they get closer to this world, having and individual meaning of  renewing yourself. The luxury aspect in this hotel for Gods overturned toward the idea of bathing where the spaces more than static spaces are processes, to convert this in a real bath you need the playfulness, the inventiveness, the intuition, the logic, the strategy; it is a fantasy system.

So, focus in the world of bathing I went back in time to review the bath, the bathroom and the bareness.

Along the history, the ritual of the bath meant much more than few minutes dedicated to the personal care. Among Indies and Muslims there is the Sacred bath where people gather before death (the most important event in life); for Greece the bath had prestigious connotations and used to be a place where men gather and chat; Romans used impressive public baths, as real palaces where could bath up to 2.500 persons, having a luxury and social connotations; then Japanese culture (which Miyazaki was inspired) has the Sentos where they believe that without the “skinship” of mutual nakedness is used as a way of brake any taboo among the society; Turkish where the baths are places of social meeting, where vanishes any inequality of social nature. After a forbidden period of this topic in the obscurantism the bathroom was not incorporated to the architecture plan until lately XIX Century, until nowadays where the bath is a crucial space BUT STILL standard, fixed to the ground, isolated, private and sometimes understood as an object more than a space.

For this reason, I propose the “unfolding time” of the box, to break the boundaries of this secluded space using the NUDITY in the architecture. The idea is not to generate a nudist hotel, is to make the architecture to become nude; it is about openings, not transparencies; about sensations, not images; it is a sequence of feelings and happenings. Baths that dialog with the users and the city, baths that raise from the ground but gradually abandon it while undressing.

How do I do it? The main idea is the deformation of the surfaces in order to generate, contain, and stretch spaces (which is understood as the tectonics of the water) is directly linked with the setting of the program in the building.

In order to approach this narrative two main components are proposed:

Stream net. As a surface, a collector, which deforms in order to contain spaces and also has the quality of hold  this DROPS, which are the capsules. Is the public space, the STRUCTURE and also the “aisle”, the main nudity in the proposal, is where the bath takes place.

Capsules. Those random drops that are being hold in the mesh and transform the topography of it. Is the room, the “inner”.

The floor plan shows how the main program is developed as a unique space with no walls, no limits, so the narrative of the surface is constantly related with the interior- exterior and vice versa. In this way, this OPEN PLAN become a general bath (social areas) where the rooms get dissolved.

The experience of the bathROOMS. As unique spaces, and object “enveloped” with no boundaries, make –nude- the privacy, with no attachments. This spaces have the DECK that connect the interior of the building  with the exterior. The space deforms to generate the bathtub, etc, where the bed is floating as the interior flows.

In this view we can appreciate how this drops change the lecture of the building at night, while during the day its appearance is blurry at night shows the happenings and experiences.

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‘Softshelf’ by Softrigid

Softshelf is a shelving system which aims to shed the conventional rigid form of book shelves. The design is completely customized by the user who chooses the over size of the unit, size and shape of the individual blocks and the curvature of unit. Using CNC technology each shelf can be digitally customized and then built to the specifications. This malleable design system is what gives the shelf its ‘soft’ characteristics.

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Sea_Connection

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3D Subtractive Case study_Greg Lynn_Recycled Toy Furniture

Series of furniture made from recycled children’s toys.

PROCESS_The objects we’re scanned, remodeled to be assembled together and milled in a 5 axis milling machine in order to generate the notching and fitting areas among the multiple toys.

Recycling toys into building elements, furniture and objects of use was the inspiration for the Recycled Toy Furniture.

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Frin[d]ge

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Augmented Topography

Our site is a small fishing harbour located on one of the main tributaries running through Mahul on the east coast of Mumbai.  The harbour lies on the fringe of the creek, which consists of a 32m wide waterway, a 15m wide intertidal zone linking to a mangrove zone of 15m behind which lies a small community of  approx. 2000 people.

Our proposal aims to bridge the gap between land and water breaking down the barrier defined by the line of the high tide and by introducing a new structure in the intertidal zone that responds directly to the movement of the tides allowing access to the river at all time throughout the day.

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