filtered_light_

Leaves are natures primary source of shading. For this assignment, the effect of filtered light through leaves will be examined and explored to create texture and diffuse light in a bright, bland space. The light that is filtered through a tree is diffused through several layers of transparencies, generating animate shadows, while still allowing light to pass through to the ground. For the selected space, the device will provide a texture to add life to the space and act as a delicate shading screen for the room.

The components were first generated in Rhino to get a visual understanding of what the system will look like. In Grasshopper, the component was re-created allowing for easy manipulation. The component was mapped on a surface (the size of the selected window) and then by the use of attractor points, the planes on the individual geometries were able to rotate on their own axis, generating a larger perforation. The final product was constructed out of semi-rigid white paper, and glue. The choice of materiality will allow the geometries to glow brightly in the day, while diffusing the light, and shine brightly through the openings. The end result adds a texture to the space and gives the feeling of overlapping leaves of a tree canopy.

This entry was posted in S4.Designing Associativity and tagged , . Bookmark the permalink. Post a comment or leave a trackback: Trackback URL.

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*


six + 8 =


*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>