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Case Studies

TAIPEI PERFORMING ARTS CENTER

B+H Architects

The Taipei City Government organized an international contest for Taipei performing activities, the project consist in three theaters including a 1500 seat Grand Theater and two 800 seat Theater, the purpose of the center will be also to establish connections to other world class theaters and attracts the international performing community to Taiwan, the construction budget is about US$ 124,600,000, this is a Project developed by B+H Architects and it shows the relationship between the skin and the structure as one element, related to each other, this Project was one of the many proposals that had been sent for the contest, but the winner project was the one sent by OMA and Rem Koolhas, even though this is a perfect example about how the structure can be related to the skin and become part of it, also it is important to say that this kind of project cannot be possible without the use of 3d technologies.

3D MODEL PRINTING SERVICE

This is a very interesting topic, because nowadays you can also design and sell your own ideas just by submitting a 3D digital file, that of course is going to cost you about US$ 2-3 per square centimeter and you will receive your 3d model in about 10 days, it’s interesting to see that this kind of services are becoming available for individual designers and not only for architectural processes but also for furniture, jewelry, pottery and becoming commercial,, also the designers can share their designs trough an online community, but again this wouldn’t be possible without the use of 3D technologies such as the 3D printers, but in a few time this will be more and more common.

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Reference 2 /Sculpture of Morton C. Bradley, Jr.

Sculpture of Morton C. Bradley, Jr.

 These two mathematical sculptures by Morton C. Bradley are 16″ and 20″ in diameter, respectively, made from 2-ply Strathmore paper. The geometric forms are each based on twelve copies of a Kepler-Poinsot polyhedron, with twelve great dodecahedra on the left and twelve small stellated dodecahedra on the right. If you want to try putting together your own paper models, all you really need to know is that, in each case, the visible facets are isosceles triangles in which the ratio of one edge length to the other is 1.618. In the form below-left, each triangle has two equal short edges and one longer edge; at right, they have two equal longer edges and one short edge.

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Reference 1 / The world’s largest PET pavilion for Taipei Int’l Flora Expo

The world’s largest PET pavilion for Taipei Int’l Flora Expo
POLLI-BRICKS: Green Building Material   

  

An ark-shaped pavilion built from 1.5 million recyclable plastic PET bottles has already taken shape in Taipei.  Hailed as ‘the world’s lightest, movable, breathable environmental miracle’, the EcoARK pavilion is a 130-meter, nine-story pavilion that endorses the concept of environmental conservation.
The POLLI-BRICKS, which is made of 100% recycled PET polymer quarried from the waste stream. POLLI-BRICKS significantly reduces the cost of constructing interiors and exteriors of buildings. Once these buildings are completed, operating costs drop dramatically. 

    

   

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Assignment #1 – Case studies

(C)SPACE PAVILLION – Temporary Pavilion for the DRL10 (AA)
ALAN DEMPSEY+ALVIN HUANG
London, United Kingdom
October 2007 (Competition winner announced)
Febrary 2008 (Expected completion)
Area – 100mq

[C]SPACE is the winning competion entry in the ‘AADRLTenPointZero’ Pavilion project, an advanced technology concrete structure that was erected in Bedford Square (London) in February, 2008 as part of the ‘AATen’ Exhibition.

The striking presence of the pavilion invites inspection from a distance and upon closer interac!on reveals its ambiguity through the merging of sinuous curves, structural performance, and programma!c functions into a single continuous form. Fibre-C elements perform as structure and skin, floor, walls and furniture.
The joining system in the pavilion exploits the high tensile strength of Fibre-C using a simple interlocking cross joint which is tightened by slightly bending each element as it is locked into consecutive cross elements. Consultation with the Fibre-C technical department in Austria has suggested that a flex of 15-20mm per metre can be applied without affecting the structural performance of the material. The appearance of small micro cracks on the surface is mitigated by using lighter material colours and a Ferro finish. The pavilion is fabricated from curved profiles that are nested on standard 13mm flat sheets and water cut. Once delivered to site the entire pavilion can be constructed by hand.

RADIOLARIA – Gazebo
ANDREA MORGANTE (FUTURE SYSTEMS) – ENRICO DINI
Produced by Monolite UK Ltd, London, United Kingdom
2004
Price: 200€(!!!)

This picture shows how “Radiolaria” appeared just after breaking the self-built shell at the end of the two week building process and after one week finishing by hand.

It is a two meter tall monolithic sandstone structure printed using approximately 200 -10mm thick layers of sandstone rejects, aggregated by a new revolutionary inorganic binder.
It is the first ever example of classic stereolithography being applied to the building industry and it is a huge innovation of both product and process.
This Gazebo was designed by London architect Andrea Morgante based on a small micro-organism called ‘Radiolaria’ and was printed (scaled 1:4 in respect of final dimension) with a 3D Printer developed by the Italian Engineer Enrico Dini.

Seen from the exterior, Monolite appears like a big aluminium structure inside which the building will be constructed. The printing starts from the bottom of the construction and rises up in sections of 5-10mm. Upon contact the solidification process starts and a new layer is added. The new material has been submitted to traction, compression and bending tests. The results have been extraordinary! The artificial sandstone created has excellent resistance properties.

Dini’s machine marks a vital step change from the shoebox-size 3D printing of today, to tomorrow’s ability to print complete structures on site. Although others have been working hard on the prototype, Dini’s machine is ahead of the pack, with the Architectural Association beating several others to get to the first marketable version.

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GEOtube

Architect: Faulders Studio (california)
Location: Dubai, United Arab Emirates
Project year: 2009
Typology: Vertical Salt Deposit


The building features a large super structure which will, over time, grow  a skin façade on its own. the system utilizes a vertical salt deposit growth systemthat uses water from the adjacent persian gulf. the water is sprayed onto the mesh of the superstructure using a gravity fed system, allowing the skin to continually grow using nothing but local materials. because the persian gulf has the world’s highest salinity for oceanic water, the sprayed water will evaporate and salt deposits begin to form. ‘the tower’s appearance transforms from a transparent skin to a highly visible white solid plane. the result is a specialized habitat for wildlife that thrives is this environment, and an accessible surface for the harvesting of crystal salt.’ the water would be pumped in using a long underground tube, hence the project’s name.

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0-14 tower

Architect: Jesse Reiser + Nanako Umemoto
Location: Dubai, United Arab Emirates
Project year: 2006
Typology: commercial tower

The shell is not only the structure of the building, it acts as a sunscreen open to light, air, and views. The openings on the shell modulate depending on structural requirements, views, sun exposure, and luminosity. The overall pattern is not in response to a fixed program, (which in the tower typology is inherently variable), rather the pattern in its modulation of solid and void will affect the arrangement of whatever program comes to occupy the floor plates. A space nearly one meter deep between the shell and the main enclosure creates a so-called “chimney effect,” a phenomenon whereby hot air has room to rise and effectively cools the surface of the glass windows behind the perforated shell. This passive solar technique essentially contributes to a natural component to the cooling system for O14, thus reducing energy consumption and costs, just one of many innovative aspects of the building’s design.

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Case Study – Bone Furniture

Artist:  Joris Laarman

A young Dutch designer, Joris Laarman, working together with carmaker Opel has designed a range of furniture based on the way bones grow, generating constructions using the exact same principle as bone growth. This idea was first developed by Claus Mattheck and further developed by Opel in Germany to create elegant lightweight car parts of the same strength as conventional furniture.

The furniture was made in collaboration with the research lab the International Development Centre ‘Adam  Opel GmbH’, employing advanced digital tools the carmaker has developed. The form of the pieces were optimized using Opel’s software – which the car-maker uses to refine car parts to increase strength and efficient use of material.

The software mimics the way that growing bones are able to generate additional material where it is needed, but also to remove material where it is superfluous, by making the bone thinner or hollow.

The Bone Chair is made of cast aluminium while the Chaise is cast in clear polyurethane resin, these techniques are studies in shape, strength and different materials. They are now working on a low cost and efficient industrial translation of their concept.

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I-All Cave

I All Cave, a landmark designed for Paris bid’s to host Olympic game 2012,by Hojung An, Yunghee Kim and Sangun Yeo,not only stands as an physical emblematic statement by mean of its tall permanent existence, but rather orients to cultural sphere actively co-evolving with user’s desires. It is a curious thing in a state of changing by its open nature that self-contains unlimited potentials and constrains. It is a strange machine that explores manifold face of reality without a moral distinction. It links and survives trembling in-between uncensored hidden realities (an exclusive culture) and collective ideology.

Creation in architecture embodies both destruction and preservation. A routine architectural solutions of significant landmark; consider to be extremely preserved, gain its value based on routine valuation system. The objection here points toward to the safe act of just going “categorical process of mechanism that evaluates perceptive cultivation process”. Architect establishes the average perceptive effect as if it is true for everyone. The deductive, heteronymous, and homogenous logic and codes that has served architects well, thus creating a land-mark that does not trace the time of the past event, but it is just revolving around an empty static effect bearing symbolic ideology in public place. Deviated horizon for landmark architecture is imminent.

I-all cave simultaneously embodies an effect (architecture=sign Big?, language that carry out standard average expectation) and conditions that generate unpredictable effects. (Statement of understanding, definition, and potential of its use have been left for its user) This forcibly adds anomaly to authoritative aspects of landmark architecture thus creating “operational landmarks” rather. Operational landmark creates byproduct which, functionally disrupts and further juxtapose individualistic Elysium. This will aggressively reveal actualization of its stasis.

I-all cave consists of two individual operating system environments. In first environment, I-all cave serves all landmark during Olympic promotions and game itself as needed inherent rational functionality. In second environment; after the Olympic mass, it balances symbolic Olympic landmark while maintaining galore or negative balancing. It embodies unpredictable properties towards to operational structure…weather it represents collective or individual thoughts and consciousness. In addition; in local, by its open nature, it provides unlimited programmatic potentials for local people. It is a museum, a dance club, a church, a temple, a theatre, a concert hall, etc. It is public place where people encounter, stroll, rest and be mused by enjoying other people’s exclusive thoughts and feelings. I-All Cave does not imply or imitate any statement, any direction, or anything. It is virtual, physical extension of the people that co-evolves with participant’s desire. It is strange loop that has founded and will surve within personal, public, economic, social, political sphere.

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de Place

De place was founded in 2004 by Jeong-Der Ho and Deland Leong, and has been exploring the Relationship between urban dynamics and prototypes embedded within urban flows. The studio also researches the Digital technologies that develop the evolvement of physical formation and its links to the living environment.

Volatile architecture. As for the urban dynamics, due to the complexities in urban conditions, prototypes, as liminal bodies, have been devised for tracing and interweaving urban textures based on their operational processing. To deal with the ever changing urban fluxes, instant reactions in various scales are empowered to resonate with the pulses from outside which leads to an architecture of responsive volatility. Being volatile requires that the artificial construction adapts itself from being static to dynamic as an responsive system connecting the multiple layers of human environments. Appropriate technologies are implemented to improve the interaction between the earth and the artificial landscape. Therefore, fluxes of original pattern are reconfigured and a new landscape contour may emerge based on responsive adjustments from the lower level.



Self-sustainable housing. As we know, Hong Kong as a vertical city, it is aggregated with highly dense fluxes of human consumptions. Meanwhile, the complicated networks within the city amplify the damage caused by human consumption at all levels, scales and chain reactions, if inappropriate channels are linked. By shifting within systems, all the pollution and waste can easily spread and do more damage. To stop the propagation, the thresholds within city systems are introduced as gateways to control the movement of consumption flows. Thereby, the consumption flow becomes manageable, and further potential resources if appropriate channels are connected.

The urban rhizome. The plant sustains itself from the surrounding energy. The plant contains various tissues interwoven with all kinds of environmental resources. Within the plant exchange systems, the resources are recycled by the living of the plant, the Urban Rhizome produces shoots upward and roots downward in between existing urban networks. The Urban Rhizome scavenges for potential sources and puts them into the earth and reorganizes the texture map. Thus, the Urban Rhizome reconnects the human dwelling to natural environments as part of the artificial landscape.

The texture map. Through the Urban Rhizome, a new resource network is linked. The texture map includes electricity from fuel cells and plastic solar cells; water is recycled from rain for necessary services and building temperature control; composting from kitchen refuse and garden waste is used to amend the soil, and its by-product methane, from which fuel cells can extract H2 as an energy source; vibrations as the energy source for ubiquitous computing senses the micro-environmental shift, which helps the building adjust its condition to its surroundings. The human consumptions floes are restrained by the thresholds and interwoven with other resource cycles using the rhizome as hybrid of the Nature-and-Human texture map.

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Case Study – Centre Pompidou Metz (2003-2010)

Architects: Shigeru Ban, Jean de Gastines

The Centre Pomidou in Metz – a platform for exchange between artists, curators, researchers and graphic designers – is project has great relevance to us as it explores the concept of executing ideas in computational form and digital fabrication. Made by architects Shigeru Ban and Jean de Gastines, who have explored similar procedures in past buildings have collaborated together to make this ‘Satellite’ project of the original Centre Pompidou (Paris).

The 77 meters high, (alluding to the 1977 opening date of the original Centre Pompidou) structure was inspired by the traditional Chinese woven straw hat, and is woven together with 1800 glue-laminated beams with a total length of 18000m. The beams were made in a German construction company (Amann) using CNC milling machines that fashioned the beams to the millimeter. The shells stiffness was achieved using 2000 hardwood dowels and 3500 pins to connect the six layers of beams.

This all would not have been possible if it was not for the use of CAD systems using NURBS surfaces and the use of CNC milling machines. Defining the form, detailing and optimization would never have been realized in the form presented if it were not for the use of Digital planning and fabrication.

Source images: http://www.eikongraphia.com/?p=786

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