Find the PDF with the process of the Waffle Chair attached in the link below.
The final design conceptual images.
The laser cutting process.
IAAC MAA 2010: Digital Fabrication Class – BLOG
Find the PDF with the process of the Waffle Chair attached in the link below.
The final design conceptual images.
The laser cutting process.
This work is a collaboration between Ayber Gülfer and Jordi Portell and describes the design and fabrication process for a laser cutted plywood bench for the Digital Fabrication Tools class.
We wanted to design a bench that could be able to articulate a system of different benches and get out
from the straight arrangement giving more flexibility, so we curved our element. We had two different
strategies to do this:
We worked in two models following this two strategies and, at the end, we choose the one that we liked the most. This blog entry presents the design following the second strategy and the fabrication process of the design we chose (first strategy). We used Rhino and Grasshopper as modelling and ribbing tools and a laser cutter to fabricate the parts.
We choose the model produced following strategy 1. not for the strategy itself but because of the more elegant asymmetrical design and better level of development.
Goals
Understanding 3D printing – The main goal we set for ourselves was to create a Lego brick from which we could learn the most regarding, for our minds, a relatively new concept: 3D printing. This was done by abandoning our initial thoughts on fabrication by exploring new forms and Ideas. We also wanted to make sure that we could make something with the 3d printer we couldn’t in any other way.
Learning Rhino – As it was a first time for both of us working with Rhino software, we were eager to absorb as much as possible from the computation lesson and to treat the Lego brick as an exercise to maximize our 3D modeling skills. Therefore we were looking to create a model that would be complex enough to be able to get the most out of it.
Minimizing material / Maximising efficiency – The last goal was to minimize the material used, not to avoid the costs of this expensive material, but rather to push our design idea to the limits as to understand the possibilities of additive 3d design and to test these materials properties.
Concept
At first, like most teams, we looked at several famous buildings for inspiration (of which the skin is a structural element or entire structure) such as the Prada Epicenter in Tokyo, Centre Pompidou – Metz and several others. However, at one point we found an interesting article on a young Dutch designer, Joris Laarman, who worked on a range of furniture in collaboration with Opel (the car brand), which inspired us the most.
The concept behind this design is to recreate structures based on the way bones grow, giving great strength to lightweight, minimal material usage constructions.
We decided to adopt the idea and put it into practice as this was closely related to our initial ideas and were key elements of our goals.
Process
The polylines defined the limits of the brick, and then the ‘control points’ was used to modify those lines toward the inside, picking it from the center of each line. Circumferences were made using the ‘circle’ tool and were placed at each end of the lines, and also an extra small circle was located in the center of each line.
After that, ‘loft’ command was necessary to join a continuous surface from all of the circles following each line that worked as rails.
With ‘spiral’ command, the spring-like elements were placed at each side of the brick, to connect other bricks on top and bottom of it. The same technique [loft] was used to create the surfaces of the spiral elements.
Then, ‘boolean2objects’, ‘booleanunion’, and ‘booleanintersection’ were used to clean up the inside intersections. Sometimes, it was used the ‘trim’ or the ‘split’ command to accelerate the process.
Finally, the ‘mesh’ command was use to convert the entire volume in one single mesh.
The Production:
Towards the end, there were some technical difficulties, and the brick couldn’t be 3D printed. The initial problems were the fact that there were several meshes, interceptions, and naked edges, after trying to fix it for more than 3 days a new brand brick was born from all these problems.
The new brick try to follows the initial design, although slightly different. Its components are much bigger and precise than the original one.
Here we uploaded step by step and final 3D model of our design in Pdf format below. Just click it.
Hopefully it will be nice reference in the future.
Here we uploaded the step by step and the final 3d model of our designed in Pdf format below.
Hopefully it will able became your reference in the future.
To think about a bench is to think about several people. And several uses. Some people read, others sleep, some sit and some eat. Sometimes it’s just good to be able to do it all. For the IaaCommunity Bench, we decided to keep it simple and keep it working. A table bench. As the section of the bench was predefined to enable the different proposals to connect, we started by defining that the top of the bench would be flat and the bottom would look like… a bench! The editing process begun by creating a cage with the command CageEdit>Select the Bench>BoundingBox> x=15, y=10, z=4. With the Control Points on, we repositioned the points so we could have the form imagined by us. After the form was defined, we needed to close the interior surface using the command Curve> Curve From Objects> Duplicate Edges. Then to create a surface and finally close the bench, we used the command Loft.
The next step was to use command Contour to create sections of the object in X and Y axis. For that, we created new layers, one for each axe. After creating the “ribs”, we created a new layer called “Intersections”, and used the command “Intersections” to create lines in the intersections between the ribs in X and Y axis. Those lines were used as guidelines to create pipes at the intersections between the ribs.
Using a Grasshopper script we chose ribs on the x-axis, the y-axis and the intersections lines in order to be faster instead of copying and moving each pipe one-by-one manually. After the intersections had been made, we baked the axis individually and grouped each rib by using the TOP view and selecting each line separately.
After we made a new layer called DOT, we used the Dot command to name each rib and group it with it’s piece so we would be able to move them around without getting the order of construction lost. We then rotated the ribs so they could be in the same direction. We trimmed each section in order to get the connection edges. Finally we used another script to engrave the numbers and our name in the pieces under a new layer.
To finish the process we deleted the previous layer DOT and drew a rectangle with the dimensions of the wooden board (1200×2500) under a layer Wood. We manually placed each rib on this plane in order to make the most efficient placement and the less use of materials. Finally we created a layer Cut and renamed all the ribs on that layer. The file was then ready to be exported as a .dxf format.