Triangulated brick

Team members: Antonio Tamez y and Daniela Quesada Rivas

Process

We decided to begin with an agreed triangulation design fro the composition of the mass, and then individually experimented with different trial bricks:

The first dealt with the extrusion of curves to form poly-surfaces as the body and structure of the lego brick. However this resulted in a bulkier configuration than originally envisioned, and we encountered problems boolean-joining the volumes.

The second approach was a deviation from the triangulation of the facade, but trying to maintain a structural web to the design, this time with curvilinear perforations. This approach worked only for the sides of the brick, and we could not integrate the cylindrical parts of the lego into the design.

We returned to a triangulation of the structure of the bricks, so we could incorporated the cylinders and the voids into the overall vocabulary of the brick’s design. The brick’s components were not joining properly and we had to add more elements to make it more structurally sound.

The final brick had the structural elements in a frame that composed the brick in its entirety, from the sides to the cylindrical tops and voids at the bottom.

Picking up the brick at the DHUB:

The brick was printed with 3 others in a batch. As part of the process, it then had to be cleaned manually first, then with an air brush as a preliminary step. The brick was sill in a fragile state so it was then doused in a strengthening solution before it reached a final rigid state.

Printed Brick:



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Bench Fabrication

Process:

This second assignment had the aim of fabricating a bench using laser cutting technology. The end product was to become part of a larger additive collection of furniture. We were given a simple 3D model designed in Rhino and our task was to shape it into our desired shape. Some constrains had to be observed, such as the fixed dimensions of the furniture.

Visualizing the bench.

We first generated a cage around the original Rhino model, adding control points in the three dimensions, 5,7,5. These control points allowed us to morph the model into our desired shape, although it wasn’t as easy as we though it would be. Visualizing the shape was one thing, but actually getting it done properly imposed several challenges, specially because we had certain design restrictions.

First problems

We discovered that some of our ribs were not thick enough to make it pass the laser cutting process. These ribs were so thin they would have been burned during cutting, or worse, cause an accident in the machine. Not only that, but we also saw, after closer scrutinity, that despite our first attempt, the chair would probably not be able hold structurally, let alone carry the weight of a person. We decided to start from scratch and try a thicker, less wobbling approach for our design.

Second design

Just as before, we began working with the original Rhino shape, using the same cage with control points on the axis, 5,7,5. This time, however, we went for a cleaner, smoother design.

Once we obtained the shape we wanted and made the intersections, the next step was to unroll the pieces into the construction plane and arrange them like a puzzle in the frame that would serve as a template for them to be printed.

Laser cutting.

Assembly

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Triangulated Brick

Team members:  Antonio Tamez y and Daniela Quesada Rivas

Process

We decided to begin with an agreed triangulation design fro the composition of the mass, and then individually experimented with different trial bricks:

The first dealt with the extrusion of curves to form poly-surfaces as the body and structure of the lego brick.  However this resulted in a bulkier configuration than originally envisioned, and we encountered problems boolean-joining the volumes.

The second approach was a deviation from the triangulation of the facade, but trying to maintain a structural web to the design, this time with curvilinear perforations.  This approach worked only for the sides of the brick, and we could not integrate the cylindrical parts of the lego into the design.

We returned to a triangulation of the structure of the bricks, so we could incorporated the cylinders and the voids into the overall vocabulary of the brick’s design.  The brick’s components were not joining properly and we had to add more elements to make it more structurally sound.

The final brick had the structural elements in a frame that composed the brick in its entirety, from the sides to the cylindrical tops and voids at the bottom.

Picking up the brick at the DHUB:

The brick was printed with 3 others in a batch.  As part of the process, it then had to be cleaned manually first, then with an air brush as a preliminary step.  The brick was sill in a fragile state so it was then doused in a strengthening solution before it reached a final rigid state.

Printed Brick:



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Bench fabrication process

Team members: Antonio Tamez & Daniela Quesada

This second assignment had the aim of fabricating a bench using laser cutting technology.  The end product was to become part of a larger additive collection of furniture. We were given a simple 3D model designed in Rhino and our task was to shape it into our desired shape. Some constrains had to be observed, such as the fixed dimensions of the furniture.

Visualizing the bench.

We first generated a cage around the original Rhino model, adding control points in the three dimensions, 5,7,5. These control points allowed us to morph the model into our desired shape, although it wasn’t as easy as we though it would be. Visualizing the shape was one thing, but actually getting it done properly imposed several challenges, specially because we had certain design restrictions.

First problems

We discovered that some of our ribs were not thick enough to make it pass the laser cutting process. These ribs were so thin they would have been burned during cutting, or worse, cause an accident in the machine. Not only that, but we also saw, after closer scrutinity, that despite our first attempt, the chair would probably not be able hold structurally, let alone carry the weight of a person. We decided to start from scratch and try a thicker, less wobbling approach for our design.

Second design

Just as before, we began working with the original Rhino shape, using the same cage with control points on the axis, 5,7,5. This time, however, we went for a cleaner, smoother design.

Once we obtained the shape we wanted and made the intersections, the next step was to unroll the pieces into the construction plane and arrange them like a puzzle in the frame that would serve as a template for them to be printed.

Laser cutting.

Assemlby



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3d Brick

Group: Luz Michelle Lavayen and Erina Filipovska.

Assignment: Digital Fabrication / 3d printing.

The inspiration for the 3d brick came from an Arabic pattern which we used to make the skin of the brick.

Since the pattern consisted lines and circles, we used that particular one to correspond to the shape of the brick which has flat surfaces and circled pipes. We started modeling the brick in Rhino, working on the separated surfaces which we made to be 3mm thick. We offset the lines of the pattern, joined all the lines, we could have closed polylines in order to extrude them and make them solid. By Boolean difference we were able to make the desired holes in the 3mm surface.


The pattern is made to supplement itself, we used the basic one twice for the longer side and once for the shorter side. We copied the surfaces in order to make the whole skin of the brick. The circled geometric forms were designed to be where the pipes of the brick should have been, so we were able to use the form as a base of making the pipes.

For this is a 3d printing model, we wanted to do something in the inside of the brick too. Using the places where the circles intersect the lines we made solid boxes connecting the circled surfaces inside the brick, from one side to the other but connecting the opposite points. That way we got interesting structures inside the brick which can be seen throw-out the skin.

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3d brick. ErinaFilipovska and LuzMichelleLavayen

Group: Erina Filipovska and LuzMichelle Lavayen


Assignment: 3d printing/ digital fabrication.


The inspiration for the 3d brick came from an Arabic pattern which we used to make the skin of the brick.

Since the pattern consisted lines and circles, we used that particular one to correspond to the shape of the brick which has flat surfaces and circled pipes. We started modeling the brick in Rhino, working on the separated surfaces which we made to be 3mm thick. We offset the lines of the pattern, joined all the lines, so we could have closed polylines in order to extrude them and make them solid. By Boolean difference we were able to make the desired holes in the 3mm surface.   Since the pattern is made to supplement itself, we used the basic one twice for the longer side and once for the shorter side. We copied the surfaces in order to make the whole skin of the brick. The circled geometric forms were designed to be where the pipes of the brick should have been, so we were able to use the form as a base of making the pipes.

Since this is a 3d printing model, we wanted to do something in the inside of the brick too. So using the places where the circles intersect the lines we made solid boxes connecting the circled surfaces inside the brick, from one side to the other but connecting the opposite points.

That way we got interesting structures inside the brick which can be seen throw-out the skin.

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Fabrication Process

This work is a collaboration between Ayber Gülfer and Jordi Portell and describes the fabrication process for the Lego-like-brick exercise in the Digital Fabrication Tools class.

The nurbs modell was converted to a mesh and exported as *.stl in order to send it to the fabrication laboratory.

Brick as nurbs beeing modelled in Rhino 4.0. Unifying the parts.

Nurbs transformed into mesh in order to submit to fabrication.

We rendered the modell with Blender 2.54 to see the final result. We assigned materials and lights in order to have a realistic look at the piece before fabricating.

Model checked and rendered in Blender 2.54 (view b).

Model checked and rendered in Blender 2.54 (view a).

We submited the file to the FabLab and where notified by the assistants that our model had no problems and could be fabricated in the first batch.

We went to the FabLab and recovered our fabricated modell with the colleagues that had their modell fabricated in the same bunch.

Cleaning the first powder layer. A batch of 4 bricks in the machine.

Cleaning the surface once removed from the machine.

Getting rid of the powder.

The most powder removed. One can see the general form.

Removing the powder from the inside with a paint brush.

Last operations before completion.

Cleaning the remaining powder from interstices with pressurised air.

The finished brick ready to be reinforced by projecting glue on it.

Finished modell where the fabrication layers can be seen.

The brick at Iaac. A rest of fabrication powder remained in the inner edges and has to bee cleaned.

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neurone brick- Julian Hildebrand_Manuel Huerta

The concept of the brick consisted in the idea of filling its volume with a network-like structure of “neuron” geometries. Image below shows the reference geometry.

http://www.faqs.org/photo-dict/phrase/667/neuron.html

The modelling process of the brick would dtehrefore involve the creation of one abstract ” neurone” module which could then be repeated in a 3 dimensional array omitting certain position to create look throughs at certain points. Tools for the generation of this single module where mainly boolean substractions.

Cleaning process at DHUB:

…and finished brick module:

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brick

> First, we created three curves. We copied and multiplied them in order to create a pattern. This pattern would only leave 3mm in between each of the curves in order to remove as much mass as possible from our brick. Next, we extruded the curves passed the brick. Next, we used the Boolean difference command to remove the excess masses from the outer part of the brick. Lastly, we repeated all the steps to the other side of the brick, and to the cylinders.

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Bench – 2d laser cut machine

Group: Liliana Viveros Diaz- Maria Margariti

The aim of this assignment was to design a bench that would constitute part of a collaborative furniture project and construct a model of 1:2 scale using the waffle structure and a Laser Cut machine. The bench should be designed by transforming a given model in Rhino within a bounding box of 500mm x 500mm x 350mm but keeping the end sections untouched in order to connect with the different benches.

Designing the bench model

As a first step in the design of the bench we exploded the initial model in order to separate the top surface and transform it. In order to do that we rebuilt the surface by putting 10 point counts to both U and V and keeping in mind that this surface is not only going to be the sitting surface of the bench, and therefore it should be comfortable, but also that it should fulfill our aesthetic criteria we activated the control points of the surface and started to move them at will.

We begun by hollowing the arched initial surface so that to create two pits that will consist the main sitting areas (more accurately, one sitting area for two persons), but keeping the back of the bench so that it is more comfortable. Then we moved vertically the control points of the back of the left side of the bench until the borders of the bounding box and we repeated the process horizontally by extruding the right part of the bench until the bounding box and at the same time hollowing the left, so that in one hand it would amplify the waving form and on the other hand it will enlarge the right sitting area and turn it towards the other. Afterwards, with the command Surface, Extrude curve, Along curve, we closed the shape, and by typing Boolean2objects we union the different surfaces. The final result acquired a biomorphic form that serves as a hug, as a nest for the users.

The waffle structure

After completing the form of the bench we started the procedure of the waffle structure system. We used the contour command in both X and Y axis in order to produce sections on the form every 50mm. Then, with the extrude curve command we extruded 50mm the curves of the y axis and due to the fact that the curves on the x axis form loops we used the command offset to offset them also 50mm and we created the surface by typing PlanarSrf.

Afterwards, we selected the ribs from both directions and using Curve Curve from object, Intersection, we intersected them. On each of the intersection curves we created pipes of 2.8mm thickness, we moved them vertically from the end point to the midpoint and then we copied them from the top end to the bottom and putted them in a different layer. Therefore we were able to intersect the different pipes from the according axis of ribs and delete the small part of the intersection by using the split command on each rib and the curve that was created by the intersection. With that procedure we completed the design of the ribs of the waffle structure.

In order to prepare the parts for the Laser cut machine (we used the Epilog Laser cut machine of the Fab Lab Bcn at IaaC) we unrolled each rib, we duplicated their borders and we fitted them in rectangulars of 450mm x 900mm that represent the plywood material of 3mm that we were going to use for the laser cutter.

After cutting each piece we assembled them with the help of the numbers that we engraved on them and we constructed the model of the bench.

The final model


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