“Robot “Arm”"

This script operates 2 stepper motors using 2 potentiometers.  playing with the values allows you to calibrate the sensitivity of the motors.

#include <Stepper.h>

#define STEPS 100 // no. of steps on motor

Stepper stepper(STEPS, 8, 9, 10, 11); // stepper, number of steps, pins

Stepper stepper1(STEPS, 4, 5, 6, 7);

int potval0 = 0; //incoming potentiometer values

int potval1 = 1;

int previous = 0;

int previous1 = 0;

int potmin = 1023;// pot minimum and maximum for re-mapping the values

int potmax = 0;

void setup()

{

// set the speed of the motor (RPMs)

stepper.setSpeed(50);

stepper1.setSpeed(50);

}

void loop()

{

// get the sensor value

potval0 = analogRead(0);

potval0 = map(potval0, potmin, potmax, 0, 100);//re-map sensor value to no. of steps

potval1 = analogRead(1);

potval1 = map(potval1, potmin, potmax, 0, 100);

int val = potval0;

int val1 = potval1;

stepper.step(val – previous); //number of steps sent to sensor

stepper1.step(val1 – previous1); // remember the previous value of the sensor

previous = val;

previous1 = val1;

}

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IaaC Lecture Series_Apr 13 < Philippe Morel

Philippe Morel
Co-Founder of EZCT Architecture & Design Research
A Few Remarks on Seven Contemporary Concepts


Philippe Morel, Architect DPLG (Summa cum Laude, 2004), is co-founder of EZCT Architecture & Design Research. He is an Adjunct Assistant Professor at the Ecole nationale supérieure d’architecture Paris-Malaquais where he leads, together with Pr. Christian Girard, the Digital Knowledge Master 2 educational Program. He has written extensively about the impact of technology on “global disurbanism” (“living in The Ice Age”, an analysis of contemporary capitalism and the associated domestic biomedical economy, Masters Thesis, 2000-2002). More recently, he has given papers at numerous symposiums and conferences including Loopholes within Discourse and Practice (Harvard Graduate School of Design, 2005), Script (Florence, 2005), The Architecture of Possibility (Mori Art Museum, Tokyo, 2005), GameSetMatchII (TU Delft, 2006), at Columbia Graduate School of Planning and Preservation and the MIT Department of Architecture (“A Few remarks on Epistemology and Computational Design”, March 2006). He organised in 2007 the exhibition “Architecture beyond Forms: The Computational Turn” at the ‘Maison de l’Architecture et de la Ville’ in Marseille. He also was joint winner, with his EZCT Architecture & Design Research office, of the international Seroussi Pavilion Competition. His work and that of his office can be found in the FRAC Centre collections and at the Pompidou Centre.
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IaaC Theoretical Workshop 2 / Philippe Morel


Presentation of the workshop by Philippe Morel

Discussion with each student groups
Students finishing up with their work

Presentations and discussions
This week started with Phillipe morel’s workshop on the issue of the ‘End of Theory‘ – going back to the idea of experiment in drawings. This will question the nature of contemporary drawings, beyond any utilitarian approach.
Students were asked to ‘read’ different drawings, make a hypothesis and address a general issue about drawing at the computational age.
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Felipe Pecegueiro

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Assignment II

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para.CITY

Urban loop system

By: Moises Gamus & Michael Harrison

Uncontrolled urban growth has caused social deterioration and environmental disequilibrium, especially in emergent global economies. Resource scarcity has set an urgent agenda to switch to renewable energetic resources and more efficient ways to distribute them.

 

Current models of urban planning have the limitation of extending the cities sideways, whereas this research explores the possibility of releasing the city from the ground condition, creating an infrastructural framework that can be adapted to different built environments.

The geometric surface is based on Barcelona´s Eixample grid to test the first logics of this system, since the urban fabric is already ordered and repetitive. Eventually, the urban system will attempt to adapt to more complex (uncontrolled) urban landscapes.Resources are prioritized in the morphology of this neighbourhood, setting up cyclic loops of energy, water and waste.

Based on the geometry of a hyperbolic paraboloid, the neighbourhood is arranged as a compact and integrated urban system whitin itself. Such geometry can be applied to various environments (weather conditions, urban fabric, local restrictions…).  A logic of emergence based on the repetition and manipulation of a modular system.



Based on solar analysis and program distribution, the masterplan is setup according to proximity relationships.

The location of program along the site responds to time/distance relationships. All programs are connected through a green landscape, which serves as farm fields, interaction spaces and at the southern tip a solar collector field.


The residential clusters operate as adaptable modules,  where the basic unit is defined as 5 x 3 meters section, varying in depth to adapt to different building configurations. Each building will change height and depth according to light penetration and visibility studies. Each module has a circulation and mechanical systems´ core, optimizing both supply and recollection of resources/disposals, providing thus the infrastructural loop to create closed cycles.


Residential circulations become another possibility for human interaction: a system of staircases and pathways connecting each residential unit to the whole. Different levels of permeability are achieved through the use of screens and voids, allowing for light access and intimacy.  Below rests the city…. the old city.

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ASSIGNMENT III Preshure Structure (Air-Water)

Exprimental Structures SEMINAR DEFINITION

Esta estructura kinetica se basa en los principios de la presion o no presion para ser simplemente un objeto sin volumen a tener una geometria variable en funcion del entorno.
se trata de una estructura hinchable ya que su elemento vertebrador son un conjunto de tubos que se enlazan para crear la estructura, estos tubos al recibir agua por ejemplo (llubia) hace que la estructura crezca iy cree con poca llubia un elemento como banco o con una llubia torrencial un refujui. por tanto lo podriamos considerar cono un organismo sin geometria definida todo dependiendo de lo que pasa en el exterior.

El proyecto se basa en la idea de crear estructuras animadas en este caso a traves de la accion del viento y agua; cuando esta entra en el interior de  los tubos a traves de la diferencia de presion se  generan un conjunto de cojines que se inchan  y desinchan a modo de edificio performativo donde te puedes resguardar de la llubia o por otro lado sentarte como un banco.
Asi si imaginamos como se ve en el render una ciudad con este volumen imperceptible antes de llover (es plano)  y crece con los agentes admosfericos.

La definicion se basa en 4 lineas paralelas dos a dos donde ponemos un conjunto de puntos estos se unen con el otro estremo creando lineas. Estas lineas se proyectan en cualquier supetrficie que pongas encima i se puede modificar el grosor ya que tinen pipes con slider. estas se  ven intersectadas en la superficie y alli le desimos que encuentre los puntos medios
y en estos cree una esfera que se vera modificada por dos lineas que contienen puntos medios y en estos cree una esfera que se vera modificada por dos lineas que contienen puntos atractores simulando la llubia.

Lo podemos imaginar en un paisage natural donde empieza a llober y van pareciendo estas estructuras a modo de setar, creando paisage creando organismo…

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